The Jomsviking Guild
 


Riou has led the Jomsviking Guild since Apr 4, 2024 11:59
Zand has championed the Jomsviking Guild since Apr 3, 2024 18:56
Riou has mentored the Jomsviking Guild since Apr 4, 2024 11:49

Jomsvikings are the essence of destruction. The children of Armagg-Odhin, they are ever driven by the knowledge that the release of their deity will come about only when they are truly dead, and only then will a titanic battle between immortals and gods free them all from the prison known as the Retroverse. With this knowledge, what has a Jomsviking to fear from death when he knows his soul will eventually be destroyed anyway? Jomsviking culture revolves around the ability to take by force from the weak. Their society has no allowances for mercy, and every Jomsviking, even those who are only initiates, are fully versed in the ways of combat. Despite this seeming brutality, Jomsvikings are loyal to each other unto death. They are the keepers of rune- keys to the sacred knowledge of the universe - this is why only Armagg-Odhin can unmake it. With such ancient magics at their disposal, more traditional spell-casting foes are startled when they find that the supposedly primitive Jomsvikings are deadly efficient killers. As one Templar was once quoted, 'Sikkar, save us from the Jomsvikings!'

This guild uses Spiritual magic.
Hermetic Bulk: Minimal
Spiritual Bulk: Quite

Guild choices for: Jomsviking
Primary                 Secondary               Tertiary
-------                 ---------               --------
Bard>----------\                                
                \                               
Cultist>-------\ \      +-Bandit                
                \ \     +-Barbarian             
Druid>---------\ \ \    +-Berserker             
                \ \ \   +-Dakini                
            <Jomsviking-|                       
                / / /   +-Gladiator             
Fallen>--------/ / /    +-Shaman                
                / /     +-Tani-rahl             
Fighter>-------/ /      +-Tohunga               
                /                               
Ranger>--------/                                

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
find chip
axe
carve aett
bludgeon
   
2 carve rune of dusk
carve rune of dawn
melee targeting
   
3 swim
dagger
three rune cast
 
4 broad blade
carve strength rune
crude weaponsmithing
   
5 carve shield rune
brew mead
kegging
   
6 flyting
slash
second sight
 
7 hallow slain
cleave
hamfarir
 
8 double hit
carve speed rune
runic strike
 
9 ambidexterity
blotting
fire building
headbutt
virkreng
   
10 two kings curse
leysigaldr
mending galdr
 
11 carve door rune
carve triumph rune
reddening
   
12 axe sweep
bash
axe grinding
   
13 intimidation
melee endurance
battle-rage
 
14 whirling death-chop
weatherize
galdra gol
howling rage
thunderbolt
 
15 weapon parry
battle cry
boasting contest
nidstang
 
16 stun
strong grip
establish mead hall
alfreka
 
17 galdralag
riposte
shield biting
enhance criticals
   
18 gormeng
steady footing
stunned maneuvers
carve kenning
   
19 hack
blood eagle
armageddon
summon sleipner
 
20 carve iron-cant-bite rune
tattooing
battle fury
whirlwind attack
determination
   

Stat Potentiallittle dexterity, little strength, little agility, little constitution and little wisdom
Point Max Potentialsmall endurance points, small hit points and small spell points
Regen Potentialsmall spell point regeneration, small hit point regeneration and small endurance point regeneration
Category Potentialsmall bonus to the runic spiritual spell category, small bonus to the religious skill category and small bonus to the armed combat skill category

Jomsviking Race Suggestions

Criteria: .

Good: Behemoth, Catfolk, Dragonian, Flynd, Kizanki, Minotaur, Muridan, Slaad, Titan, Uruk, Vipyr and Werewolf.

Average: Anakim, Devil, Dwarf, Gargoyle, Gorgon, Homarid, Human, Irrdu, Kuroa, Mummy, Pudding, Selkie, Shadow, Treant, Tywimn and Yaag-nesh.

Jomsviking Guild Help