Bandits practice their profession of thievery by force, rather than by stealth. They operate in the open countryside, making them somewhat similar to rangers. Bandits develop wilderness survival skills and certain criminal abilities to enable them to further their ends. They are typically involved in highway robbery, raids on small villages or isolated habitations, kidnapping for ransom, and similar sorts of activities. This is a non-magical guild.
Guild choices for: Bandit
Primary Secondary Tertiary
------- --------- --------
+-Brute squad colonel
+-Brute squad general
+-Brute squad lieutenant
+-Brute squad major
+-Brute squad private
+-Brute squad sergeant
+-Cutthroat grandmaster
+-Cutthroat grunt
+-Cutthroat master
+-Cutthroat novice
+-Cutthroat soldier
+-Cutthroat veteran
+-Expert slinger
+-Ghost apprentice
+-Ghost elite
+-Ghost initiate
+-Ghost master
+-Ghost novice
+-Ghost veteran
+-Kon black
+-Kon blue
+-Kon brown
+-Kon purple
+-Kon white
+-Kon yellow
+-Legendary slinger
+-Master slinger
+-Novice slinger
+-Pugilist bantamweight
+-Pugilist cruiserweight
+-Pugilist featherweight
+-Pugilist flyweight
+-Pugilist heavyweight
+-Pugilist welterweight
+-Tunnelrunner
Stat Potential | little perception, little strength, little constitution and little agility |
Point Max Potential | small endurance points and more hit points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | huge bonus to the mercantile skill category |
|