The Bandit Guild
 

Bandits practice their profession of thievery by force, rather than by stealth. They operate in the open countryside, making them somewhat similar to rangers. Bandits develop wilderness survival skills and certain criminal abilities to enable them to further their ends. They are typically involved in highway robbery, raids on small villages or isolated habitations, kidnapping for ransom, and similar sorts of activities.

This is a non-magical guild.

Guild choices for: Bandit
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Brute squad colonel
                                                +-Brute squad general
                                                +-Brute squad lieutenant
                                                +-Brute squad major
                                                +-Brute squad private
                                                +-Brute squad sergeant
                                                +-Cutthroat grandmaster
                                                +-Cutthroat grunt
                                                +-Cutthroat master
                                                +-Cutthroat novice
                                                +-Cutthroat soldier
                                                +-Cutthroat veteran
                                                +-Expert slinger
                                                +-Ghost apprentice
                                                +-Ghost elite
                                                +-Ghost initiate
                                                +-Ghost master
                                                +-Ghost novice
                                                +-Ghost veteran
                                                +-Kon black
                                                +-Kon blue
                                                +-Kon brown
                                                +-Kon purple
                                                +-Kon white
                                                +-Kon yellow
                                                +-Legendary slinger
                                                +-Master slinger
                                                +-Novice slinger
                                                +-Pugilist bantamweight
                                                +-Pugilist cruiserweight
                                                +-Pugilist featherweight
                                                +-Pugilist flyweight
                                                +-Pugilist heavyweight
                                                +-Pugilist welterweight
                                                +-Tunnelrunner

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 brawling
consider humanoid
targetting
crude weaponsmithing
torch creation
   
2 dagger
first aid
bludgeon
   
3 skinning
sling
slinging
   
4 foraging
hear noises
trip
   
5 cooking
packing
infamy
   
6 bravo mark
case
tracking
   
7 staff
travelling
sleight
   
8 appraise
detect traps
observation
   
9 conceal draw
fire building
camping
infighting
swim
   
10 subdue
smash
hunting
   
11 choke hold
tent pitching
fishing
   
12 forestry
perdow nobility
hiking
   
13 scouting
snares
pass without trace
   
14 camouflage
alertness
dirty tricks
intimidation
secret signal
   

Stat Potentiallittle perception, little strength, little constitution and little agility
Point Max Potentialsmall endurance points and more hit points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentialhuge bonus to the mercantile skill category