The Fighter Guild
 


Avala has led the Fighter Guild since Apr 2, 2024 17:00
Flik has championed the Fighter Guild since Mar 24, 2024 7:12
Flik has mentored the Fighter Guild since Apr 16, 2024 16:50

The fighter is the ultimate soldier. Soldiering is his life. He may be a high-ranking officer or a career sergeant; he may belong to one nation's armed forces or may be a mercenary. To the adventuring party, he brings discipline and a useful understanding of military tactics; he's often contemptuous of rugged individualists or characters who don't like to take orders, so he causes a lot of friction in a party too. In times of war, fighters are the heroes of the nation. In times of peace, the common folk often look on them as parasites, living off taxes but providing no useful service. Mercenaries are often looked on as bandits and predators. Regardless of the public's opinion, though, the fighter and the standing army are necessary to the defense of the nation, and so there are always fighters to be found.

This is a non-magical guild.
Hermetic Bulk: Minimal
Spiritual Bulk: Quite

Guild choices for: Fighter
Primary                 Secondary               Tertiary
-------                 ---------               --------
Assassin>------\                                
                \       +-Archer                
Bard>----------\ \      +-Bandit                
                \ \     +-Barbarian             
Fallen>--------\ \ \    +-Berserker             
                \ \ \   +-Bounty hunter         
Jomsviking>----\ \ \ \  +-Gladiator             
                \ \ \ \ +-Lasher                
               <Fighter-|                       
                / / / / +-Ninja                 
Monk>----------/ / / /  +-Sharpshooter          
                / / /   +-Slinger               
Paladin>-------/ / /    +-Squire                
                / /     +-Swashbuckler          
Ranger>--------/ /      +-Tani-rahl             
                /                               
Sentinel>------/                                

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
melee targeting
bashing
large throwing
launching
   
2 brawling
dagger
consider humanoid
   
3 targetting
ancient
staff
   
4 winding
medium throwing
bludgeon
   
5 broad blade
thin blade
warning sign
   
6 small throwing
axe
hurling
   
7 cleave
polearm
swim
   
8 double hit
hew
shield ram
   
9 ambidexterity
compare
conceal draw
bow
archery
   
10 smash
sharpen blade
grapple
   
11 bash
fearlessness
polearm strike
   
12 repair
disruptive tactics
assess party
   
13 weapon breaker
deadeye
intimidation
   
14 dodge
esprit de corps
enhance targetting
dirty tricks
headbutt
   
15 melee endurance
stun
tactical foresight
weapon parry
   
16 parry
strong grip
hilt strike
tumbling attack
   
17 riposte
combat riding
water combat
wariness
   
18 strike
formation square
enhance criticals
steady footing
   
19 stunned maneuvers
warhawk chant
blindfighting
blow conditioning
   
20 death roar
whirlwind attack
throw opponent
pinion
determination
   

Stat Potentiallittle dexterity, little perception, little strength, little agility and little constitution
Point Max Potentialaverage endurance points and average hit points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentialaverage bonus to the general combat skill category and average bonus to the armed combat skill category

Fighter Race Suggestions

Criteria: .

Good: Behemoth, Catfolk, Centaur, Dragonian, Ettin, Flynd, Gargoyle, Giant, Gorgon, Homarid, Kizanki, Minotaur, Muridan, Pudding, Shadow, Slaad, Thuul, Titan, Troll, Uruk, Vipyr, Werewolf and Xodar.

Average: Anakim, Devil, Dwarf, Elf, Gnome, Goblin, Gremlin, Human, Kreen, Mummy, Satyr, Selkie, Tortle, Treant, Tywimn, Vampire, Vulpin and Yaag-nesh.

Fighter Guild Help