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Human |
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Homeworld: None
Description: Very adaptable and innovative, the Human race has managed to make its way by hook or by crook into most realms, magical or mundane. The original descendants of the Creator, they are resourceful and innovative. Humans claim credit for Keystone City, the Keystone of the World, for Scarrowfell, and for many other border towns and shanties that seem to survive through the sheer will of their citizens. Humans may not be as powerful as other races, but they make up for it by their tenacity.
Fragile leads the Human race.
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Stat Potential |
Str: | moderate |
Agi: | moderate |
Dex: | moderate |
Con: | moderate |
Int: | moderate |
Wis: | moderate |
Per: | moderate |
Cha: | moderate |
Siz: | 6'0" |
Weight: | 60 kg |
Metarace:
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| Maximum Age: 100 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: extremely poor
Experience Rate: 91%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 90%
Heartbeat: average
Vision: light and ultra light conditions
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Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: none.
Disadvantages: none.
Miscellaneous: natural terrain: farmland.
Resistances and Vulnerabilities: none.
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Damage Regeneration: poor
Mana Regeneration: poor
Endurance Regeneration: moderate
Emotes: hlike, hman, hproud and
hwonder.
Commands: nagaform and trueform.
Good Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid, mage, merchant, necromancer, psionicist and templar.
Average Guild Matches: assassin, fallen, fighter, jomsviking, monk, paladin, ranger and sentinel.
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Size Comparison (vs Human):
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