Dragonian


Homeworld: Sosel
Description: Relatives of the true Dragons, Dragonians are the artisans of Sosel. Masters of both the mind and body, Dragonians seek balance in the violence that claims their homes. Unlike Dragons, Dragonian colors fluctuate, indicating personalities and status. Their greatest testament to civilization is Drakhen Mon, the Dragonian capital of Sosel. There, Dragons and Dragonians live in harmony.
Kumog leads the Dragonian race.
Stat Potential
Str: good
Agi: average
Dex: moderate
Con: high
Int: bad
Wis: bad
Per: low
Cha: poor
Siz: 6'0"
Weight: 78 kg
Metarace: Drakhen

Maximum Age: immortal
Dietary Requirements: corpophage
Number of limbs: two
Natural Armor: very good
Natural Weapons: moderate
Experience Rate: 84%
Skill Maximum: 90%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 80%
Heartbeat: average
Vision: light, dark and ultra light conditions
Spiritual Abjuration Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs, two feet and a tail.
Advantages: enhanced hearing, enhanced olfactory sense, gets tail attack, infravision, is horned and wings.
Disadvantages: large appetite.
Miscellaneous: natural terrain: jungle and speaks with a lisp.
Resistances and Vulnerabilities: none.
Damage Regeneration: good
Mana Regeneration: poor
Endurance Regeneration: average
Emotes: ddream, dpolish, drtail, dsnarl, dteeth, dtongue and dwrap.
Commands: breathe, feast and molt.
Good Guild Matches: assassin, fighter, jomsviking, monk, paladin, ranger, sentinel and templar.
Average Guild Matches: cultist, druid, fallen and psionicist.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, mage, merchant and necromancer.
Size Comparison (vs Human):