The Bard Guild
 


Fragile has led the Bard Guild since Apr 14, 2024 20:00
Mintaj has championed the Bard Guild since Jan 10, 2024 20:56
Fragile has mentored the Bard Guild since Apr 14, 2024 19:50

Bards are the wandering ragamuffins of the world. They can pull pranks on many a poor soul, often to amuse some unfortunate soul in viewing range. They can do a little bit of everything to help a party, but a Master Bard has, in his music, some real power. Bards are outgoing folks, who hate to venture out alone.

This guild uses Hermetic magic.
Hermetic Bulk: Quite
Spiritual Bulk: Somewhat

Guild choices for: Bard
Primary                 Secondary               Tertiary
-------                 ---------               --------
Alchemist>-----\                                
                \       +-Antiquarian           
Assassin>------\ \      +-Archer                
                \ \     +-Bandit                
Druid>---------\ \ \    +-Chovihani             
                \ \ \   +-Darkfey               
Fighter>-------\ \ \ \  +-Enochian              
                \ \ \ \ +-Entertainer           
Jomsviking>-------<Bard-|                       
                / / / / +-Hekau                 
Mage>----------/ / / /  +-Illusionist           
                / / /   +-Missionary            
Merchant>------/ / /    +-Slinger               
                / /     +-Swashbuckler          
Ranger>--------/ /      +-Telemancer            
                /       +-Thuggee               
Sentinel>------/                                

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
playing
singing
epitaph
light
 
2 navigation
brawling
dagger
   
3 memorize
detect alignment
darkness
 
4   reverb
cure light wounds
infravision
 
5 centering
ancient
ward of dischord
 
6 seduce
essence eye
magic mouth
 
7 discerning eye
first aid
travelling
   
8 fire building
shock
floating disc
 
9 scales
practice
clairvoyance
return
water breathing
 
10 graceful exit
identify
flight
 
11 mana save
camping
monster lore
   
12 pick locks
heroism
shmooze
 
13 resonance burst
sonic strike
morale
 
14 hearty laugh
solidity
disruption field
minstrel sight
screech
 
15 remedy
speedsong
weapon parry
major sonic resistance
hand armor restriction, left hand armor restriction and right hand armor restriction
16 tumbling attack
cure poison
haggle
reality check
 
17 dodge
mystic weapon
 
18 tongues
world transport
engaging banter
 
19 instant stand
wall of sound
taunt
 
20   mystic warrior
sonic blast
soothe the beast
emotion song
 

Stat Potentiallittle dexterity, little perception, little charisma, little agility and little wisdom
Point Max Potentialsmall endurance points, little hit points and average spell points
Regen Potentialaverage spell point regeneration, tiny hit point regeneration and small endurance point regeneration
Category Potentialsmall bonus to the bardic skill category, small bonus to the charm hermetic spell category and small bonus to the sonic hermetic spell category

Bard Race Suggestions

Criteria: .

Good: Boelir, Changeling, Elf, Gnome, Goblin, Human, Jinn, Kanku, Leprechaun, Mummy, Satyr and Vulpin.

Average: Atomy, Centaur, Gremlin, Hephestian, Kreen, Myconoid, Tortle and Vampire.

Bard Guild Help

Bard Point Calculator