Tywimn


Homeworld: Welstar
Description: Powerful aerial flyers, the Tywimn actually resemble huge black demonic beings. They have giant bat-like wings, and long straight horns grow from their heads. Despite their fearsome appearance, Tywimn are creatures of good and law. Dwelling in cliffside caves or pueblos, the Tywimn patrol the hills and plains of the realms watching for signs of evil. Reclusive people, the tywimn are feared by those who do not understand them. The Tywimn are the guardians of the mountains, acting as gatekeepers for all who wish to pass through their territory.
Sarov leads the Tywimn race.
Stat Potential
Str: average
Agi: low
Dex: low
Con: high
Int: moderate
Wis: high
Per: moderate
Cha: bad
Siz: 7'6"
Weight: 73 kg
Metarace: Nightbreed

Maximum Age: 350 years
Dietary Requirements: herbivore
Number of limbs: two
Natural Armor: good
Natural Weapons: weak
Experience Rate: 93%
Skill Maximum: 85%
Hermetic Spell Maximum: 30%
Spiritual Spell Maximum: 90%
Heartbeat: average
Vision: light and ultra light conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: is horned and wings.
Disadvantages: claustrophobia and half exp if evil.
Miscellaneous: natural terrain: cliffs.
Resistances and Vulnerabilities: none.
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: tcarve, tcliff, tflex, thair and thorn.
Commands: dive.
Good Guild Matches: abjurer, assassin, druid, psionicist and templar.
Average Guild Matches: fighter, jomsviking, monk, paladin, ranger and sentinel.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, mage, merchant and necromancer.
Size Comparison (vs Human):