Shar has led the Cultist Guild since Apr 17, 2024 0:00
Shar has championed the Cultist Guild since Dec 12, 2022 13:08
Aral has mentored the Cultist Guild since Apr 16, 2024 23:50
The Cultist guild has a long and treacherous history. Originally it was created by some of the Lesser Demons, to enslave and use mortal folk for their demonic desires. This plan backfired when the mortals became so powerful, that they infact became the masters, enslaving powerful demons to their cause. This was stopped when the Greater Demons of Sin learned of this betrayal and stepped in to amend the situation. The old patrons were killed, and the Greater Demons usurped them, bringing discipline and power to the Cultists. For the Greater Demons, the guild proved a valuable source of enrollment in the army of darkness, whilst for the Cultists it meant a new age of power, though a more subservient standing. The Cultists are masters of dark magic, drawing upon the power of a selected deadly patron (The Great Demons of the Seven Sins) and ultimately upon the power of the Demons master - Varkyll-an-bluge. Cultists are the dark priests of the Doom Bringer, constantly warring against the light. They show their obedience and dedication to the patrons by collecting and devouring sacrificial hearts, torn, still beating, from the dying bodies of their victims. Cultists also possess the amazing ability to summon demons, and to bargain with them, often receiving assistance and blessings from these foul infernal creatures. This guild uses Spiritual magic.
This guild is Evil Aligned.
Hermetic Bulk: Minimal
Spiritual Bulk: Quite
Guild choices for: Cultist
Primary Secondary Tertiary
------- --------- --------
Assassin>------\
\ +-Dakini
Druid>---------\ \ +-Darkfey
\ \ +-Death knight
Fallen>--------\ \ \ +-Demonist
\ \ \ +-Fedayeen
Jomsviking>----<Cultist-|
/ / / +-Lasher
Mage>----------/ / / +-Thuggee
/ / +-Vodounist
Merchant>------/ / +-Witch
/
Necromancer>---/
Prevented from joining: Paladin and Templar
Stat Potential | tiny dexterity, little perception, little constitution, little intelligence and small wisdom |
Point Max Potential | little hit points, average spell points and little endurance points |
Regen Potential | average spell point regeneration, little hit point regeneration and little endurance point regeneration |
Category Potential | little bonus to the religious skill category, little bonus to the stealth skill category, little bonus to the unholy spiritual spell category and little bonus to the alteration spiritual spell category |
Cultist Race Suggestions |
Criteria: . Good: Bloodworm, Dwarf, Gorgon, Homarid, Human, Illex, Kuroa, Selkie, Shadow and Yaag-nesh. Average: Catfolk, Devil, Dragonian, Flynd, Kizanki, Muridan, Pudding, Slaad, Titan, Uruk, Vipyr and Werewolf. |
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