The religions of witchcraft are most often forgotten or forbidden by the societies in which they dwell, perhaps the primary reason why all witches are rumored to be evil. Witchcraft religions more often focus on female deities than male, and for this reason perhaps, most witches are female, though this is not a given rule, and certain sects welcome males among their numbers. Masses are highly ritualistic, and typically involve the combining of individual powers into group cabalistic magic. Witch covens are often involved in important world events, though they do so quietly, and behind the scenes. Covens tend to tolerate a high degree of individuality and autonomy among their members, as it is expected that the paths of the individuals serve the deity in some way. All witchcraft sects have an appreciation of nature, either its beauty or brutality, and as such no witch will willingly cause damage to nature. Dignity is of foremost concern to witches, and should they deign to travel among common society, they display the trapping so their religion openly, unless the will of their deity is better served by temporary subterfuge. This guild uses Spiritual magic.
Guild choices for: Witch
Primary Secondary Tertiary
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+-Brotherhood
+-Chirurg experte
+-Chirurg lehrling
+-Cutthroat grandmaster
+-Cutthroat grunt
+-Cutthroat master
+-Cutthroat novice
+-Cutthroat soldier
+-Cutthroat veteran
+-Kon black
+-Kon blue
+-Kon brown
+-Kon purple
+-Kon white
+-Kon yellow
+-Porta dominatus
+-Porta stabilis
Stat Potential | little charisma and more wisdom |
Point Max Potential | tiny endurance points, little hit points and more spell points |
Regen Potential | more spell point regeneration, tiny hit point regeneration and little endurance point regeneration |
Category Potential | huge bonus to the nature skill category |
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