The Witch Guild
 

The religions of witchcraft are most often forgotten or forbidden by the societies in which they dwell, perhaps the primary reason why all witches are rumored to be evil. Witchcraft religions more often focus on female deities than male, and for this reason perhaps, most witches are female, though this is not a given rule, and certain sects welcome males among their numbers. Masses are highly ritualistic, and typically involve the combining of individual powers into group cabalistic magic. Witch covens are often involved in important world events, though they do so quietly, and behind the scenes. Covens tend to tolerate a high degree of individuality and autonomy among their members, as it is expected that the paths of the individuals serve the deity in some way. All witchcraft sects have an appreciation of nature, either its beauty or brutality, and as such no witch will willingly cause damage to nature. Dignity is of foremost concern to witches, and should they deign to travel among common society, they display the trapping so their religion openly, unless the will of their deity is better served by temporary subterfuge.

This guild uses Spiritual magic.

Guild choices for: Witch
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Brotherhood
                                                +-Chirurg experte
                                                +-Chirurg lehrling
                                                +-Cutthroat grandmaster
                                                +-Cutthroat grunt
                                                +-Cutthroat master
                                                +-Cutthroat novice
                                                +-Cutthroat soldier
                                                +-Cutthroat veteran
                                                +-Kon black
                                                +-Kon blue
                                                +-Kon brown
                                                +-Kon purple
                                                +-Kon white
                                                +-Kon yellow
                                                +-Porta dominatus
                                                +-Porta stabilis

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 first aid
animal tongue
dagger
staff
detect poison
 
2   detect alignment
witch fire
lesser hex
 
3   purify food
bright light
teleport with error
 
4 apply poison
evil eye
see magic
 
5   see invisible
hex
weaken poison
 
6   rusting touch
stone to mud
hail of stone
 
7   animal form
identify
detect disease
 
8 lesser herbal poison
fish gills
horrid beauty
 
9 meditation
remedy
fire rain
drought
enchant torch
 
10   dissipation
casual curse
bless
 
11   circle of blindness
minor poison resistance
 
12   remove curse
wind rush
pacify
 
13   hold animal
minor protection from evil
poison
 
14   plant door
minor harm resistance
earthquake
unholy youth
 

Stat Potentiallittle charisma and more wisdom
Point Max Potentialtiny endurance points, little hit points and more spell points
Regen Potentialmore spell point regeneration, tiny hit point regeneration and little endurance point regeneration
Category Potentialhuge bonus to the nature skill category