The Paladin Guild
 


Kumog has led the Paladin Guild since Mar 24, 2024 7:59
Kumog has championed the Paladin Guild since Jun 5, 2022 21:45
Druss has mentored the Paladin Guild since Apr 14, 2024 7:49

The Paladins were given their shields by Sikkar as reminders of their heritage. As Sikkar was a child of Cyrn (Light) and Athena (Wisdom), their progeny became the Lightbringer of Truth and Justice. Paladins create this covenant with Sikkar and their families, channeling the holy and divine force of their patron saints through their symbols of heritage. This preoccupation with their heraldic symbols often makes Paladins seem egotistical and self-important. However, they see the continuation of their line and their devices an equally important part of the battle against the Nameless One, who is ageless and whose time creeps ever closer. Taking the long term view, this makes Paladins all the more heroic when they do finally take up their swords to do battle. Although their shields are the device through which they channel one of the 29 saints, and although they all those with the same charge are united in spirit by their patron, ultimately a Paladin has far more to lose should he lay down his life for his cause. Sikkar was wise in choosing a defensive tool of war for his minions, for in doing so he ensures that they will not pick up a weapon in haste. The Fallen are the surest sign of what can happen when a man gives in to his basest nature with a bloody knife in his hands.

This guild uses Spiritual magic.
This guild is Good Aligned.
Hermetic Bulk: Minimal
Spiritual Bulk: Very

Guild choices for: Paladin
Primary                 Secondary               Tertiary
-------                 ---------               --------
Fighter>-------\                                
                \       +-Confessor             
Ranger>--------\ \      +-Dragonslayer          
                \ \     +-Kuznya                
               <Paladin-|                       
                / /     +-Missionary            
Sentinel>------/ /      +-Shih                  
                /       +-Squire                
Templar>-------/                                

Prevented from joining: Cultist, Fallen, Monk and Necromancer

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
consider undead
broad blade
bludgeon
canticle
 
2 thin blade
melee targeting
first aid
   
3 polearm
detect evil
halo
 
4 swim
bashing
spirit eye
   
5 ceremony
compare
ancient
   
6 equestrianism
mana blessing
sword of faith
 
7 assist
glow
sikkars gaze
 
8 double hit
sikkars will
holy weapon
 
9 celestial tongue
psalms
holy strike
shield ram
minor dispel evil
 
10 ambidexterity
smash
glorious light
 
11 sharpen blade
consecration
redemption
 
12 fearlessness
bash
heraldic might
 
13 melee endurance
lay on hands
consecrate weapon
 
14 heraldry
piety
prayer
dispel evil
bestow
 
15 stun
heraldic aura
fist of sikkar
 
16 strong grip
bless armor
holy vengeance
 
17 riposte
parry
shepherd
 
18 stunned maneuvers
heraldic strike
dispel evil magic
 
19 enhance criticals
steady footing
charge
   
20 determination
formation square
combat riding
whirlwind attack
divine retribution
 

Stat Potentialtiny charisma, small strength, small constitution, little agility and tiny wisdom
Point Max Potentialsmall hit points, small spell points and little endurance points
Regen Potentialsmall spell point regeneration, small hit point regeneration and little endurance point regeneration
Category Potentialsmall bonus to the religious skill category, small bonus to the armed combat skill category, little bonus to the unction spiritual spell category and little bonus to the holy spiritual spell category

Paladin Race Suggestions

Criteria: .

Good: Anakim, Behemoth, Dragonian, Dwarf, Gargoyle, Homarid, Minotaur, Muridan, Titan and Werewolf.

Average: Catfolk, Dhampir, Human, Irrdu, Mummy, Papua, Treant and Tywimn.

Paladin Guild Help

Paladin Shield of Honor Calculator