The Squire Guild
 

A squire performs household chores, cares for horses, and maintains weapons. If he has the appropriate skills, he may also cook meals, repair clothing, or do leatherwork. These functions may be part of his regular duties, or he may take it upon himself to help out; Squires are eager to pitch in when there's work to be done. This work is considered somewhat menial and while still considered important, certainly does not bring the honor or prestige of becoming a true knight. Most squires move on to bigger and better things, although there are the rare few who hire themselves out (at least until they manage to find a secure position elsewhere) as professional squires. The skills gained while training for a squirehood are valuable to any warrior.

This is a non-magical guild.

Guild choices for: Squire
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Brute squad colonel
                                                +-Brute squad general
                                                +-Brute squad lieutenant
                                                +-Brute squad major
                                                +-Brute squad private
                                                +-Brute squad sergeant
                                                +-Expert harpoonist
                                                +-Halberdier colonel
                                                +-Halberdier general
                                                +-Halberdier lieutenant
                                                +-Halberdier major
                                                +-Halberdier private
                                                +-Halberdier sergeant
                                                +-Hoplite colonel
                                                +-Hoplite general
                                                +-Hoplite lieutenant
                                                +-Hoplite major
                                                +-Hoplite private
                                                +-Hoplite sergeant
                                                +-Inquisitor
                                                +-Master harpoonist
                                                +-Myrmidon colonel
                                                +-Myrmidon general
                                                +-Myrmidon lieutenant
                                                +-Myrmidon major
                                                +-Myrmidon private
                                                +-Myrmidon sergeant
                                                +-Novice harpoonist
                                                +-Specksioneer
                                                +-Undeadslayer
                                                +-Zealot

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 throw stone
diagnostics
polearm
broad blade
torch creation
   
2 memorize
first aid
bludgeon
   
3 ground survey
navigation
targetting
   
4 launching
large throwing
   
5 compare
cooking
packing
   
6 city navigation
bashing
shield ram
   
7 veterinary medicine
assist
unfurl banner
   
8 equestrianism
travelling
burnish
   
9 fire building
remedy
welstar nobility
strengthen armor
   
10 camping
fishing
sharpen blade
   
11 tent pitching
resizing
polearm strike
   
12 organized retreat
repair
mass grave
   
13 altering
bash
   
14 tailoring
alertness
armoring
honorable request
   

Stat Potentiallittle dexterity, little perception, little constitution and little wisdom
Point Max Potentialsmall endurance points and more hit points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentialhuge bonus to the mercantile skill category