A squire performs household chores, cares for horses, and maintains weapons. If he has the appropriate skills, he may also cook meals, repair clothing, or do leatherwork. These functions may be part of his regular duties, or he may take it upon himself to help out; Squires are eager to pitch in when there's work to be done. This work is considered somewhat menial and while still considered important, certainly does not bring the honor or prestige of becoming a true knight. Most squires move on to bigger and better things, although there are the rare few who hire themselves out (at least until they manage to find a secure position elsewhere) as professional squires. The skills gained while training for a squirehood are valuable to any warrior. This is a non-magical guild.
Guild choices for: Squire
Primary Secondary Tertiary
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+-Brute squad colonel
+-Brute squad general
+-Brute squad lieutenant
+-Brute squad major
+-Brute squad private
+-Brute squad sergeant
+-Expert harpoonist
+-Halberdier colonel
+-Halberdier general
+-Halberdier lieutenant
+-Halberdier major
+-Halberdier private
+-Halberdier sergeant
+-Hoplite colonel
+-Hoplite general
+-Hoplite lieutenant
+-Hoplite major
+-Hoplite private
+-Hoplite sergeant
+-Inquisitor
+-Master harpoonist
+-Myrmidon colonel
+-Myrmidon general
+-Myrmidon lieutenant
+-Myrmidon major
+-Myrmidon private
+-Myrmidon sergeant
+-Novice harpoonist
+-Specksioneer
+-Undeadslayer
+-Zealot
Stat Potential | little dexterity, little perception, little constitution and little wisdom |
Point Max Potential | small endurance points and more hit points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | huge bonus to the mercantile skill category |
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