The Shih is a truly unique character. He is taught the martial arts, body hardening exercises, and demon lore in a monastery, but he is not a monk or a priest. He can cast magic spells, yet he has little interest in the pursuits of magic, except as they might apply to ridding the world of demons and all manner of supernatural horrors. The Shih is a fabulous warrior, yet he is neither soldier nor mercenary. He calls no man master, and owes no allegiance to any one nation. The warrior's one, consuming goal is to free the worlds from demons! This guild uses Spiritual magic.
Guild choices for: Shih
Primary Secondary Tertiary
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+-Guardian acolyte
+-Guardian bishop
+-Guardian cardinal
+-Guardian priest
+-Inquisitor
+-Knife throwing artist
+-Knife throwing expert
+-Knife throwing master
+-Knife throwing novice
+-Myrmidon colonel
+-Myrmidon general
+-Myrmidon lieutenant
+-Myrmidon major
+-Myrmidon private
+-Myrmidon sergeant
+-Shadow of blood
+-Shadow of death
+-Shadow of man
+-Shadow of steel
+-Shadow of time
+-Shadow of vengeance
+-Sikh apprentice
+-Sikh cadet
+-Sikh elite
+-Sikh master
+-Sikh novice
+-Sikh veteran
+-Undeadslayer
+-Whipcracker
+-Whiplasher
+-Whipmaster
+-Whipsnapper
+-Whipster
+-Zealot
Stat Potential | little dexterity, little perception, little constitution and little wisdom |
Point Max Potential | tiny endurance points, little hit points and more spell points |
Regen Potential | more spell point regeneration, tiny hit point regeneration and little endurance point regeneration |
Category Potential | little bonus to the unarmed combat skill category, little bonus to the armed combat skill category, little bonus to the holy spiritual spell category and little bonus to the alteration spiritual spell category |
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