The Sikh are the masters of the Ancient weapons. As an apprentice you are in the first stage of your training to complete mastery of Ancient weapons. This is a non-magical guild.
Full member of one of the following: Antiquarian, Bounty hunter, Confessor, Death knight, Deathmaster, Entertainer, Gladiator, Hekau, Lasher, Ordo incursus, Ordo praeses, Puppet master, Shih or Tani-rahl
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
hargobind ji
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Stat Potential | little dexterity, tiny perception, small strength, tiny agility and small constitution |
Point Max Potential | little endurance points and many hit points |
Regen Potential | many hit point regeneration and little endurance point regeneration |
Category Potential | average bonus to the general combat skill category and average bonus to the armed combat skill category |
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