The Sikh apprentice Guild
 

The Sikh are the masters of the Ancient weapons. As an apprentice you are in the first stage of your training to complete mastery of Ancient weapons.

This is a non-magical guild.


Full member of one of the following: Antiquarian, Bounty hunter, Confessor, Death knight, Deathmaster, Entertainer, Gladiator, Hekau, Lasher, Ordo incursus, Ordo praeses, Puppet master, Shih or Tani-rahl

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1      
2      
3      
4      
5      
6      
7      
8      
9 hargobind ji
   

Stat Potentiallittle dexterity, tiny perception, small strength, tiny agility and small constitution
Point Max Potentiallittle endurance points and many hit points
Regen Potentialmany hit point regeneration and little endurance point regeneration
Category Potentialaverage bonus to the general combat skill category and average bonus to the armed combat skill category