The Antiquarian Guild
 

Antiquarians are interested in the valuables that might have been buried along with a corpse, rather than the body itself. Although very few burials across the Retroverse include valuable goods these days, there are many ancient burial sites which may contrain treasure. Antiquarians aren't specifically interested in collecting that treasure, but preserving it to learn about ancient cultures. This makes them something of 'academic thieves', a term they frown upon. Nevertheless, this rogue bunch of scientific explorers have unearthed much about the past of the Elder races -- and unleashed one or two Forgotten Nameless Horrors in the process. It is not unknown for rich tombs to have a number of traps and other devices to thwart intruders, and to enjoy a long and successful career, Antiquarians must learn to locate and disarm them. Few survive long enough.

This is a non-magical guild.

Guild choices for: Antiquarian
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Elementalist
                                                +-Musketeer bravo
                                                +-Musketeer rascal
                                                +-Musketeer rogue
                                                +-Musketeer scoundrel
                                                +-Sikh apprentice
                                                +-Sikh cadet
                                                +-Sikh elite
                                                +-Sikh master
                                                +-Sikh novice
                                                +-Sikh veteran
                                                +-Whipcracker
                                                +-Whiplasher
                                                +-Whipmaster
                                                +-Whipsnapper
                                                +-Whipster

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 blasting
targetting
thunderstick
elemental tongue
elder tongue
   
2 consider monster
hide
consider undead
   
3 scrounging
hiking
ancient
   
4 navigation
memorize
ground survey
   
5 read magic
hire servant
payment
   
6 scroll lore
detect traps
ceremony
   
7 grave-rob
discerning eye
cavern survival
   
8 appraise
geology
compare
   
9 observation
whip
travelling
research
hear noises
   
10 celestial tongue
infernal tongue
crack of fate
   
11 camping
flagellistics
   
12 tent pitching
pickaxe
   
13 pick locks
deadeye
   
14 disarm trap
entangle
enhance targetting
   

Stat Potentiallittle dexterity, little perception, little intelligence and little wisdom
Point Max Potentialaverage endurance points and average hit points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentialsmall bonus to the arcane skill category, small bonus to the stealth skill category and small bonus to the mercantile skill category