Antiquarians are interested in the valuables that might have been buried along with a corpse, rather than the body itself. Although very few burials across the Retroverse include valuable goods these days, there are many ancient burial sites which may contrain treasure. Antiquarians aren't specifically interested in collecting that treasure, but preserving it to learn about ancient cultures. This makes them something of 'academic thieves', a term they frown upon. Nevertheless, this rogue bunch of scientific explorers have unearthed much about the past of the Elder races -- and unleashed one or two Forgotten Nameless Horrors in the process. It is not unknown for rich tombs to have a number of traps and other devices to thwart intruders, and to enjoy a long and successful career, Antiquarians must learn to locate and disarm them. Few survive long enough. This is a non-magical guild.
Guild choices for: Antiquarian
Primary Secondary Tertiary
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+-Elementalist
+-Musketeer bravo
+-Musketeer rascal
+-Musketeer rogue
+-Musketeer scoundrel
+-Sikh apprentice
+-Sikh cadet
+-Sikh elite
+-Sikh master
+-Sikh novice
+-Sikh veteran
+-Whipcracker
+-Whiplasher
+-Whipmaster
+-Whipsnapper
+-Whipster
Stat Potential | little dexterity, little perception, little intelligence and little wisdom |
Point Max Potential | average endurance points and average hit points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | small bonus to the arcane skill category, small bonus to the stealth skill category and small bonus to the mercantile skill category |
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