Elementalists specialize in granting additional power to weapons. Always in demand to supply public and private armies, elementalists are never in danger of losing their jobs. Only the careful survive in this line of work though, many a young elementalist has promptly been killed by their own improved weapons. This guild uses Hermetic magic.
Full member of one of the following: Antiquarian, Asphyxiamancer, Corrosionist, Cryomancer, Discordian, Electromancer, Enochian, Geomancer, Illusionist, Pyromancer, Sharpshooter, Telemancer or Toximancer
Full member of all of the following: Alchemist
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
elemental smithing
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Stat Potential | average intelligence and average wisdom |
Point Max Potential | small hit points and more spell points |
Regen Potential | many spell point regeneration and tiny hit point regeneration |
Category Potential | little bonus to the mercantile skill category and big bonus to the elemental hermetic spell category |
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