The Electromancer Guild
 

Electromancers are wild, spontaneous, energetic individuals capable of mass destruction and erratic behavior, as unpredictable as the powerful magics they control. Whether razing cities to the ground, or acting as self-contained generators, electromancers are a powerful force that cannot be ignored. Not quite as effective or horrible as pyromancers in combat, electromancers strike first, strike fast, and strike hard. When an electromancer starts casting, it's best to leave the room (and your metal armor and weapons) behind.

This guild uses Hermetic magic.

Guild choices for: Electromancer
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Archmagus
                                                +-Electromage
                                                +-Electrowizard
                                                +-Elementalist
                                                +-Magister
                                                +-Magus
                                                +-Primamancer

Prevented from joining: Corrosionist, Discordian, Geomancer and Toximancer

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 elemental tongue
heat metal
 
2      
3   awaken
 
4   revive
 
5   ward of lightning
 
6   spark
 
7   raji portal
 
8   gravity
 
9   voltage
lightningburst
flight
shocker
electromagnetic wall
 
10   buzzball
zot
heal lightning elemental
 
11 control elemental
electroblade
 
12   electrocution
repel
strength
 
13   static cling
minor electrical resistance
levin bolt
 
14   lightning storm
electrophobia
summon lightning elemental
frazzled
seizure
 

Stat Potentiallittle strength and many intelligence
Point Max Potentiallittle endurance points, little hit points and average spell points
Regen Potentialmore spell point regeneration, tiny hit point regeneration and little endurance point regeneration
Category Potentialhuge bonus to the air hermetic spell category