After gaining Mastery in an Element, the Master can then put the knowledge towards pure Magic. The Path is long, but rewarding. This guild uses Hermetic magic.
Full member of one of the following: Asphyxiamage, Chaos mage, Corroder, Cryomage, Electromage, Geomage, Mountebank, Pyromage or Toximage
Full member of all of the following: Mage
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
subtle casting
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Stat Potential | more intelligence and small wisdom |
Point Max Potential | small hit points and more spell points |
Regen Potential | many spell point regeneration and tiny hit point regeneration |
Category Potential | small bonus to the arcane skill category, little bonus to the earth hermetic spell category, little bonus to the air hermetic spell category, little bonus to the fire hermetic spell category and little bonus to the water hermetic spell category |
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