Geomancers are often slow, ponderous individuals, who are stocky and sturdily built. Baldness is common amongst Geomancers (as the geomantic magicks seem to have this effect), and Geomancers in general appear to be a somber lot. Nevertheless, an angered Geomancer is a powerful and nearly unstoppable force - their single-minded focus and stubborness makes them worthy allies and deadly foes. This guild uses Hermetic magic.
Guild choices for: Geomancer
Primary Secondary Tertiary
------- --------- --------
+-Archmagus
+-Elementalist
+-Expert slinger
+-Geomage
+-Geowizard
+-Legendary slinger
+-Magister
+-Magus
+-Master slinger
+-Novice slinger
+-Primamancer
+-Tunnelrunner
Prevented from joining: Asphyxiamancer, Discordian, Electromancer and Illusionist
Stat Potential | little dexterity, little constitution and average intelligence |
Point Max Potential | little endurance points, tiny hit points and more spell points |
Regen Potential | more spell point regeneration, tiny hit point regeneration and little endurance point regeneration |
Category Potential | huge bonus to the earth hermetic spell category |
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