Slingers are usually the initial combat force in battle. Their blows expose weak points in the enemy formation which the armored infantry then attacks. If the battle is going the wrong way, slingers provide enough time for retreat, since armored warriors are burdened by their heavy coats. This is a non-magical guild.
Full member of one of the following: Bandit, Geomancer, Shaman, Slinger or Yamabushi
Full member of all of the following: Expert slinger, Master slinger and Novice slinger
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
sling ability
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Stat Potential | small dexterity, small perception and small agility |
Point Max Potential | average hit points and average endurance points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | huge bonus to the ranged combat skill category |
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