Shamans are the intermediaries between the mortal world and the spirit world. These worlds are represented as the upper world of the sky, or spirit levels, and the lower worlds of Nature. Humankind, along with all its symbols and traditions, was the middle world. Because of their ability to enter altered states of consciousness, the shamans are able to enter the spirit world and return with visions. By interacting with the plant, mineral, animal, and spirit realms, shamans take on totemic patrons who help guide them through trial and tribulation. Shamans are the natural guardians, spiritual intermediaries, and mortal advisers to the inhabitants of the material world. This guild uses Spiritual magic.
Guild choices for: Shaman
Primary Secondary Tertiary
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+-Akashic
+-Arduaine
+-Cutthroat grandmaster
+-Cutthroat grunt
+-Cutthroat master
+-Cutthroat novice
+-Cutthroat soldier
+-Cutthroat veteran
+-Dervish
+-Expert slinger
+-Garraine
+-Keitaine
+-Kon black
+-Kon blue
+-Kon brown
+-Kon purple
+-Kon white
+-Kon yellow
+-Legendary slinger
+-Leigheas initiate
+-Leigheas master
+-Master slinger
+-Naturalist
+-Novice slinger
+-Oidhe apprentice
+-Oidhe initiate
+-Oidhe master
+-Order of dulra
+-Toghairm apprentice
+-Toghairm grand master
+-Toghairm initiate
+-Toghairm master
+-Transmigrationist
Stat Potential | little perception, tiny intelligence and more wisdom |
Point Max Potential | tiny endurance points, little hit points and more spell points |
Regen Potential | more spell point regeneration, tiny hit point regeneration and little endurance point regeneration |
Category Potential | huge bonus to the nature skill category |
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