The Shaman Guild
 

Shamans are the intermediaries between the mortal world and the spirit world. These worlds are represented as the upper world of the sky, or spirit levels, and the lower worlds of Nature. Humankind, along with all its symbols and traditions, was the middle world. Because of their ability to enter altered states of consciousness, the shamans are able to enter the spirit world and return with visions. By interacting with the plant, mineral, animal, and spirit realms, shamans take on totemic patrons who help guide them through trial and tribulation. Shamans are the natural guardians, spiritual intermediaries, and mortal advisers to the inhabitants of the material world.

This guild uses Spiritual magic.

Guild choices for: Shaman
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Akashic
                                                +-Arduaine
                                                +-Cutthroat grandmaster
                                                +-Cutthroat grunt
                                                +-Cutthroat master
                                                +-Cutthroat novice
                                                +-Cutthroat soldier
                                                +-Cutthroat veteran
                                                +-Dervish
                                                +-Expert slinger
                                                +-Garraine
                                                +-Keitaine
                                                +-Kon black
                                                +-Kon blue
                                                +-Kon brown
                                                +-Kon purple
                                                +-Kon white
                                                +-Kon yellow
                                                +-Legendary slinger
                                                +-Leigheas initiate
                                                +-Leigheas master
                                                +-Master slinger
                                                +-Naturalist
                                                +-Novice slinger
                                                +-Oidhe apprentice
                                                +-Oidhe initiate
                                                +-Oidhe master
                                                +-Order of dulra
                                                +-Toghairm apprentice
                                                +-Toghairm grand master
                                                +-Toghairm initiate
                                                +-Toghairm master
                                                +-Transmigrationist

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 consider animal
slinging
sling
targetting
sylvan tongue
   
2 staff
animal tongue
goodberry
 
3 shamanic ritual
throwing
bearskin
 
4 foraging
owl sight
lesser heal animal
 
5 botany
geology
shamanic consciousness
 
6   blazing acorn
restore
wolf howl
 
7 bulletshaping
veterinary medicine
animal form
 
8 jungle survival
create spiritmask
fish gills
 
9 meditation
heal animal
alligator thrash
snake bite
slow animal
 
10 fishing
eagle wings
minor poison resistance
 
11   minor psionic resistance
create fetish
create spiritknife
 
12   deer speed
greater summon minions
tree spirit
 
13 animal lore
bear hug
hold animal
 
14   barracuda bite
spirit strike
greater heal animal
plant door
packheal
 

Stat Potentiallittle perception, tiny intelligence and more wisdom
Point Max Potentialtiny endurance points, little hit points and more spell points
Regen Potentialmore spell point regeneration, tiny hit point regeneration and little endurance point regeneration
Category Potentialhuge bonus to the nature skill category