After many ages of intense study, chaos magic has finally become a viable discipline. The Discordian guild, formerly a mishmash of certifiably insane but impotent ideologues, is now the center of a powerful and carefully honed set of magical standards. While still largely unpredictable, it is now clear that the potential for wielding Chaos is practically unlimited. Discordians' talents are many, but most would consider their primary focus as being the ability to catch opponents offguard with blasts of raw Chaos, which may deal any type of damage at any given time. This guild uses Hermetic magic.
Guild choices for: Discordian
Primary Secondary Tertiary
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+-Archmagus
+-Chaos bearer
+-Chaos mage
+-Chaos master
+-Chaos wizard
+-Elementalist
+-Magister
+-Magus
+-Whipcracker
+-Whiplasher
+-Whipmaster
+-Whipsnapper
+-Whipster
Prevented from joining: Asphyxiamancer, Corrosionist, Cryomancer, Electromancer, Geomancer, Illusionist, Pyromancer and Toximancer
Stat Potential | tiny dexterity, tiny perception, tiny charisma, tiny strength, tiny agility, tiny constitution, many intelligence and tiny wisdom |
Point Max Potential | tiny hit points and lots of spell points |
Regen Potential | many spell point regeneration, tiny hit point regeneration and tiny endurance point regeneration |
Category Potential | average bonus to the chaos hermetic spell category, small bonus to the arcane skill category and little bonus to the teleportation hermetic spell category |
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