The Pyromancer Guild
 

Pyromancers specialize in fire. They love it. An art that hails from the world of Sosel, pyromancers specialize in flashy displays of light and color, which explains their specialization: Fire. Soselian Pyromancers tend to dress in bright, often garish colors, clearly a warning to all that a dangerous mage is in their midst. Pyromanctic specialists are rarely anything but mages, as biomancy is too calm and peaceful, necromancy is too dark, abjuration is just too defensive, and psionics requires far too much concentration. Pyromancers are the image of 'blasters' everyone thinks of when they think of mages, and they embrace the role with an intimidating zeal that makes their enemies (and friends) think twice before dealing with them.

This guild uses Hermetic magic.

Guild choices for: Pyromancer
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Archmagus
                                                +-Elementalist
                                                +-Magister
                                                +-Magus
                                                +-Primamancer
                                                +-Pyromage
                                                +-Pyrowizard

Prevented from joining: Asphyxiamancer, Cryomancer, Discordian and Toximancer

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 elemental tongue
cook
 
2   heal fire elemental
 
3 torch creation
   
4   heat signature
 
5 cooking
ward of fire
 
6   incinerate
 
7   asbestos
purifying fire
sosel portal
 
8 fire building
incense burning
   
9   dry
flameburst
fire rain
 
10 control elemental
enchant torch
fever
 
11 ignite bolt
pyrotechnics
 
12 trailblazing
conflagration
 
13   flamestaff
heat armor
minor fire resistance
 
14 throw torch
immolation
pyroclasm
pyrophobia
summon fire elemental
 

Stat Potentiallittle dexterity, more intelligence and little wisdom
Point Max Potentiallittle endurance points, little hit points and more spell points
Regen Potentialmore spell point regeneration, little hit point regeneration and little endurance point regeneration
Category Potentiallarge bonus to the fire hermetic spell category and little bonus to the nature skill category