The Puppet master Guild
 

Puppet Masters learn to control the most powerful of creations available to the necromantic arts. By devoting their lives to the continuing study of the body and re-animation, they learn to tap into the full potential of their minions.

This guild uses Hermetic magic.

Guild choices for: Puppet_master
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Fencer cadet
                                                +-Fencer elite
                                                +-Fencer junior
                                                +-Fencer master
                                                +-Fencer senior
                                                +-Fencer veteran
                                                +-Sadist evoker
                                                +-Sawbones evoker
                                                +-Sikh apprentice
                                                +-Sikh cadet
                                                +-Sikh elite
                                                +-Sikh master
                                                +-Sikh novice
                                                +-Sikh veteran
                                                +-Slayer evoker
                                                +-Wraith evoker

Prevented from joining: Deathmaster

Full member of one of the following: Necromancer

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 thin blade
dig grave
deaths door
 
2      
3 hide
   
4 loyal creation
   
5 anthropology
   
6      
7   feather weight
 
8   examine soul vessel
 
9 decouple
graft
wall of bones
 
10 empower creation
minor electrical resistance
 
11 phrenology
   
12 expert flesh crafting
expert bone crafting
craft bone jewelry
   
13   refresh creation
replenish creation
 
14 master of puppets
circle of unlife
minor harm resistance
 

Stat Potentialtiny dexterity, little constitution and more intelligence
Point Max Potentialtiny endurance points, little hit points and more spell points
Regen Potentialmore spell point regeneration, tiny hit point regeneration and little endurance point regeneration
Category Potentialaverage bonus to the necromantic hermetic spell category and average bonus to the necromantic skill category