Entertainers are a mixed bunch. They include troubadours jugglers, storytellers, singers, musicians, actors, performers, street magicians, tumblers, gamblers, knife throwers, costumers, mentalists [those guys who guess what's in your pocket or how old you are], travelling acts, ventriloquists, criers, and make-up artists. This guild uses Hermetic magic.
Guild choices for: Entertainer
Primary Secondary Tertiary
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+-Astute wanderer
+-Axe hurling artist
+-Axe hurling expert
+-Axe hurling master
+-Axe hurling novice
+-Bladesinger
+-Cutthroat grandmaster
+-Cutthroat grunt
+-Cutthroat master
+-Cutthroat novice
+-Cutthroat soldier
+-Cutthroat veteran
+-Dervish
+-Elite wanderer
+-Explorer
+-Harper
+-Knife throwing artist
+-Knife throwing expert
+-Knife throwing master
+-Knife throwing novice
+-Kon black
+-Kon blue
+-Kon brown
+-Kon purple
+-Kon white
+-Kon yellow
+-Master wanderer
+-Sikh apprentice
+-Sikh cadet
+-Sikh elite
+-Sikh master
+-Sikh novice
+-Sikh veteran
+-Songsmith
+-Spellsinger
+-Wanderer
+-Wandering defender
Stat Potential | little dexterity, tiny perception, little charisma, little intelligence, little agility and little wisdom |
Point Max Potential | small endurance points, little hit points and small spell points |
Regen Potential | small spell point regeneration, tiny hit point regeneration and average endurance point regeneration |
Category Potential | average bonus to the bardic skill category and average bonus to the charm hermetic spell category |
To Join: You must have explored 25% of the Retroverse.
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