The Entertainer Guild
 

Entertainers are a mixed bunch. They include troubadours jugglers, storytellers, singers, musicians, actors, performers, street magicians, tumblers, gamblers, knife throwers, costumers, mentalists [those guys who guess what's in your pocket or how old you are], travelling acts, ventriloquists, criers, and make-up artists.

This guild uses Hermetic magic.

Guild choices for: Entertainer
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Astute wanderer
                                                +-Axe hurling artist
                                                +-Axe hurling expert
                                                +-Axe hurling master
                                                +-Axe hurling novice
                                                +-Bladesinger
                                                +-Cutthroat grandmaster
                                                +-Cutthroat grunt
                                                +-Cutthroat master
                                                +-Cutthroat novice
                                                +-Cutthroat soldier
                                                +-Cutthroat veteran
                                                +-Dervish
                                                +-Elite wanderer
                                                +-Explorer
                                                +-Harper
                                                +-Knife throwing artist
                                                +-Knife throwing expert
                                                +-Knife throwing master
                                                +-Knife throwing novice
                                                +-Kon black
                                                +-Kon blue
                                                +-Kon brown
                                                +-Kon purple
                                                +-Kon white
                                                +-Kon yellow
                                                +-Master wanderer
                                                +-Sikh apprentice
                                                +-Sikh cadet
                                                +-Sikh elite
                                                +-Sikh master
                                                +-Sikh novice
                                                +-Sikh veteran
                                                +-Songsmith
                                                +-Spellsinger
                                                +-Wanderer
                                                +-Wandering defender

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 targetting
throwing
small throwing
bravo mark
mirror image
 
2 flirting
medium throwing
instrument bond
 
3 hurling
zapping
gaming
   
4 bellow
courtship
summon chicken
 
5 perk the ears
packing
throw voice
 
6 staff
etiquette
conceal dagger
   
7 appraise
sleight
remove fear
 
8 contortionist
altering
high note
 
9 ventriloquism
crowd control
exaggerated movement
invigorating tune
soliloquy
 
10 encore
stage experience
earplugs
 
11 tax evasion
tar ball
pyrotechnics
 
12 sneak
deadeye
luck
 
13 alertness
observation
bright flash
 
14 disguise
catching
enhance targetting
recounting
sensory overload
 

Stat Potentiallittle dexterity, tiny perception, little charisma, little intelligence, little agility and little wisdom
Point Max Potentialsmall endurance points, little hit points and small spell points
Regen Potentialsmall spell point regeneration, tiny hit point regeneration and average endurance point regeneration
Category Potentialaverage bonus to the bardic skill category and average bonus to the charm hermetic spell category

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