The Tani-rahl Guild
 

The way of Tani-Rahl is of self-discovery. It is a voyage of contrasts, between fire and water, soft and hard, slow and fast, direct and circular, good and evil, war and peace, life and death. The Drakhen have developed this combat style to take advantage of their unique body forms and provide a defense system against overzealous dragonslayers. The secrets of Tani-Rahl are forbidden from all but the draconic races, and so only a Dragon, Dragonian, Tortle, Tianlong or Zmej can become a Tani-Rahl.

This is a non-magical guild.

Guild choices for: Tani-rahl
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Pugilist bantamweight
                                                +-Pugilist cruiserweight
                                                +-Pugilist featherweight
                                                +-Pugilist flyweight
                                                +-Pugilist heavyweight
                                                +-Pugilist welterweight
                                                +-Shinobi godan
                                                +-Shinobi judan
                                                +-Shinobi kudan
                                                +-Shinobi nanadan
                                                +-Shinobi sandan
                                                +-Shinobi shodan
                                                +-Sikh apprentice
                                                +-Sikh cadet
                                                +-Sikh elite
                                                +-Sikh master
                                                +-Sikh novice
                                                +-Sikh veteran

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 aerial combat
aid dragon
brawling
weapon breaker
   
2 navigation
memorize
ancient
   
3 ground survey
breath weapon
bite
   
4 swim
bellow
   
5 claw
packing
drakhen fury
   
6 mountaineering
tracking
   
7 discerning eye
wing buffet
jungle survival
   
8 travelling
kick
observation
   
9 roll
remedy
resistant scales
   
10 double hit
tail smash
hunting
   
11 stall
fearlessness
ambidexterity
   
12 plummet
tail slap
eat raw flesh
   
13 drakhen will
intimidation
fishing
   
14 indurate scales
snatch
alertness
dragon claw
dragonbreath
   

Stat Potentialtiny dexterity, tiny perception, little strength, small constitution and little agility
Point Max Potentialmany hit points and little endurance points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentiallittle bonus to the unarmed combat skill category and large bonus to the general combat skill category

To Join:


You must be a Draconic race to join this guild: Dragon, Dragonian, Tortle, Tianlong or Zmej.