The way of Tani-Rahl is of self-discovery. It is a voyage of contrasts, between fire and water, soft and hard, slow and fast, direct and circular, good and evil, war and peace, life and death. The Drakhen have developed this combat style to take advantage of their unique body forms and provide a defense system against overzealous dragonslayers. The secrets of Tani-Rahl are forbidden from all but the draconic races, and so only a Dragon, Dragonian, Tortle, Tianlong or Zmej can become a Tani-Rahl. This is a non-magical guild.
Guild choices for: Tani-rahl
Primary Secondary Tertiary
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+-Pugilist bantamweight
+-Pugilist cruiserweight
+-Pugilist featherweight
+-Pugilist flyweight
+-Pugilist heavyweight
+-Pugilist welterweight
+-Shinobi godan
+-Shinobi judan
+-Shinobi kudan
+-Shinobi nanadan
+-Shinobi sandan
+-Shinobi shodan
+-Sikh apprentice
+-Sikh cadet
+-Sikh elite
+-Sikh master
+-Sikh novice
+-Sikh veteran
Stat Potential | tiny dexterity, tiny perception, little strength, small constitution and little agility |
Point Max Potential | many hit points and little endurance points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | little bonus to the unarmed combat skill category and large bonus to the general combat skill category |
To Join: You must be a Draconic race to join this guild: Dragon, Dragonian, Tortle, Tianlong or Zmej.
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