The Shinobi are masters of using a weapon breaker in combat. As a Sandan you are at the second stage of your training to complete mastery of the weapon breaker. This is a non-magical guild.
Full member of one of the following: Fencer cadet, Shinobi shodan or Sikh apprentice
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
weapon breaker mastery
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Stat Potential | small dexterity, tiny strength, small constitution and small agility |
Point Max Potential | small endurance points and more hit points |
Regen Potential | more hit point regeneration and small endurance point regeneration |
Category Potential | small bonus to the general combat skill category and big bonus to the armed combat skill category |
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