The Hekau Guild
 

Hekau is the ancient Meritoson word for magic. Literally meaning 'words of power,' Hekau was an important component of ancient Meritoson life. Mortals and gods alike used magic to effect certain ersults, and the ancient Meritoson saw magic as an integral part of reality. Hekau was the lifeblood of ancient Meritoson occult society, and the beliefs of the people empowered Hekau even further. The reputation of the Meritoson sorcerers lasted through the Middle Ages into modern times. Accordingly, Hekau survives to this day, but in a form practicable only by extremely long-lived races, the inheritors of the ancient magical tradition.

This guild uses Hermetic magic.

Guild choices for: Hekau
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Bladesinger
                                                +-Explorer
                                                +-Harper
                                                +-Kon black
                                                +-Kon blue
                                                +-Kon brown
                                                +-Kon purple
                                                +-Kon white
                                                +-Kon yellow
                                                +-Sikh apprentice
                                                +-Sikh cadet
                                                +-Sikh elite
                                                +-Sikh master
                                                +-Sikh novice
                                                +-Sikh veteran
                                                +-Songsmith
                                                +-Spellsinger

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 staff
ancient
mana save
throwing
preserve corpse
 
2 navigation
autopsy
see magic
 
3 zapping
essence eye
elder tongue
   
4 apply poison
lesser heal undead
see invisible
 
5   ward of health
ward of physical
dust of suleiman
 
6 desert survival
ward of disintegration
geyser
 
7   animal form
summon
relocate
 
8 incense burning
identify corpse
crux ansata
 
9 create charm
spider bite
mix elixir
drought
cloud walking
 
10 meditation
call the stars
heal undead
 
11 undead lore
chant of thoth
scarab
 
12 create canopic jar
telemantic attack
bone graveyard
 
13   buckle of isis
rest in peace
voice of ra
 
14 snake juice
befriend undead
apep thrashes the ground
tree spirit
parting sands
 

Stat Potentialtiny perception, more intelligence and little wisdom
Point Max Potentialtiny endurance points, little hit points and more spell points
Regen Potentialmore spell point regeneration, tiny hit point regeneration and little endurance point regeneration
Category Potentialsmall bonus to the necromantic skill category, small bonus to the enchantment hermetic spell category and small bonus to the necromantic hermetic spell category