The Monk Guild
 


No One has led the Monk Guild since Mar 20, 2024 7:49
Tiamat has championed the Monk Guild since Oct 23, 2023 2:47
No one has mentored the Monk Guild since Apr 17, 2024 6:49

Monks are ascetics who learn their skills at one of the several monastic enclaves found throughout the world of Sosel. Their spiritual training emphasizes the simultaneous development of mind and body as a path to understanding and enlightenment. Perfection, for them, lies in perfect control of spirit - achieving harmony between mind and body. To this end they become masters of combat forms, not to become great fighters but to learn their physical powers and limitations. At the same time they undergo a rigorous mental discipline, honing their minds to perceive and understand the mysteries of the cosmos. Although they can perform incredible physical and mental feats, they do not draw their mystical powers from the gods.

This guild uses Spiritual magic.
This guild is Neutral Aligned.
Hermetic Bulk: Minimal
Spiritual Bulk: Minimal

Guild choices for: Monk
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Ba gua
                                                +-Bodi soukaiya
                                                +-Boshi-ken
                                                +-Bringer of blood
                                                +-Buraindo kobushi
                                                +-Cobra touch
                                                +-Dervish
                        +-Center chi master     +-Dragon claw
Abjurer>-------\        +-Fedayeen              +-Glima
                \       +-Herbalist             +-Gokan-ryu
Biomancer>-----\ \      +-Kuznya                +-Hanmau atemi
                \ \     +-Mwanga                +-Hidari semeru
Druid>---------\ \ \    +-Ninja                 +-Lee kwan choo
                \ \ \   +-Ordo incursus         +-Lightning dwarf
Fighter>----------<Monk-|                       +-Mantis
                / / /   +-Raindancer            +-Migi semeru
Psionicist>----/ / /    +-Shaman                +-Mo chi kung fu
                / /     +-Shih                  +-Moo gi gong
Ranger>--------/ /      +-Tani-rahl             +-Ninjitsu
                /       +-Tohunga               +-Shikan-ken
Sentinel>------/        +-Vodounist             +-Tae kwon do
                        +-Yamabushi             +-Thunderfist
                                                +-Tien hsueh
                                                +-Tiger claw
                                                +-Tsurana waza
                                                +-Tsurani waza
                                                +-Way of the reed
                                                +-White crane
                                                +-Zanji shinjinen-ryu

Prevented from joining: Fallen and Paladin

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
consider humanoid
martial arts
spiritual light
spiritual darkness
 
2 hear noises
melee targeting
   
3 sweep kick
swim
detect alignment
 
4 katsu
stun palm
featherwalk
 
5 shove
ceremony
lesser chi heal
 
6 diagnostics
chi blast
 
7 word of unbinding
palm smash
resist cold
 
8 fire building
resist heat
 
9 flying kick
zanshin circle
chi healing
 
10 meditation
circle kick
fishing
   
11 ambidexterity
incense burning
displaced image
 
12 fearlessness
summon inner strength
 
13 fists of fury
greater chi heal
spirit link
 
14 dodge
kiai
incapacitate
throat kick
mind strength
 
15 tumbling attack
perfect timing
moxibustion
refresh
 
16 weapon parry
acrobatics
catching
melee endurance
   
17 enhance criticals
riposte
speed
 
18 instant stand
stunned maneuvers
touch of death
   
19 pressure points
immobilize
spirit strength
 
20 body mastery
dim mak
determination
supple strength
body hardening
 

Stat Potentiallittle dexterity, tiny perception, little strength, little constitution, little agility and tiny wisdom
Point Max Potentialsmall endurance points, average hit points and little spell points
Regen Potentiallittle spell point regeneration, average hit point regeneration and small endurance point regeneration
Category Potentiallittle bonus to the unarmed combat skill category, little bonus to the light combat skill category, little bonus to the general combat skill category and little bonus to the alteration spiritual spell category

Monk Race Suggestions

Criteria: .

Good: Dragon, Dragonian, Homarid, Muridan, Pudding, Shadow, Treant, Vipyr and Werewolf.

Average: Arakun, Behemoth, Catfolk, Dwarf, Gargoyle, Gorgon, Human, Kizanki, Minotaur, Mummy, Selkie, Slaad, Titan, Tywimn, Uruk, Xodar and Yaag-nesh.

Monk Guild Help