The Sentinel Guild
 


Venshin has led the Sentinel Guild since Apr 19, 2024 8:49
Foil has championed the Sentinel Guild since Dec 29, 2022 4:20
No one has mentored the Sentinel Guild since Apr 19, 2024 8:49

Sentinels are enforcers of law and order, the people who know the skills of criminals and rogues intimately so they can combat them. Sentinels may be vigilantes, obsessed with uncovering crime wherever it may be hiding, and stopping it. Or he may be the private eye, a mercenary of sorts. He may even be retained by an individual or organization who encourages him to sidestep laws to better serve his client. Masters of fast, effective combat, sentinels act as judge, jury and executioner to criminals and thieves. Their skills vary widely, for they must be equally as capable as the villians they seek to bring to justice. Sentinels also make the best guards, as their name implies, because their senses are so attuned to their surroundings. While not as strong in melee combat as a fighter, sentinels are formidable enough to delay a foe until more help arrives -- usually the city watch.

This is a non-magical guild.
Hermetic Bulk: Quite
Spiritual Bulk: Quite

Guild choices for: Sentinel
Primary                 Secondary               Tertiary
-------                 ---------               --------
Abjurer>-------\                                
                \                               
Bard>----------\ \                              
                \ \                             
Fallen>--------\ \ \                            
                \ \ \   +-Bounty hunter         
Fighter>-------\ \ \ \  +-Confessor             
                \ \ \ \ +-Death knight          
Merchant>------\ \ \ \ \+-Dragonslayer          
                \ \ \ \ +-Lasher                
              <Sentinel-|                       
                / / / / +-Sharpshooter          
Monk>----------/ / / / /+-Shih                  
                / / / / +-Squire                
Paladin>-------/ / / /  +-Swashbuckler          
                / / /   +-Telemancer            
Psionicist>----/ / /                            
                / /                             
Ranger>--------/ /                              
                /                               
Templar>-------/                                

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
consider humanoid
first aid
check focus
bludgeon
   
2 broad blade
melee targeting
douse fire
   
3 rescue
whip
polearm
   
4 crossbow
crossbowmanship
targetting
   
5 city navigation
axe
thin blade
   
6 detect burglary
tackle
questioning
   
7 detect traps
flagellistics
diagnostics
   
8 double hit
nightvision
observation
   
9 ambidexterity
assist
infighting
remedy
plink
   
10 battering ram
summon watch
command watch
   
11 polearm strike
polearm sweep
intimidation
   
12 shackle
organized retreat
trailing
   
13 flogging
heraldry
sap
   
14 dodge
alertness
entangle
mazzatello
prestige
   
15 weapon parry
tumbling attack
stun
warrant
   
16 cure poison
perfect timing
abbacinare
   
17 riposte
pardon
laniard making
   
18 enhance criticals
wariness
brand
stunned maneuvers
   
19 blindfighting
streetfighting
rally militia
   
20 crimefighting
arrest
execute
polearm double hit
disrupt armor
steady party
   

Stat Potentiallittle perception, little charisma, little strength, little constitution and little agility
Point Max Potentialaverage endurance points and average hit points
Regen Potentiallittle hit point regeneration and many endurance point regeneration
Category Potentialsmall bonus to the law skill category, little bonus to the armed combat skill category, little bonus to the general combat skill category and little bonus to the light combat skill category

Sentinel Race Suggestions

Criteria: .

Good: Behemoth, Catfolk, Centaur, Dragonian, Dwarf, Ettin, Flynd, Gargoyle, Giant, Gorgon, Homarid, Kizanki, Minotaur, Muridan, Thuul, Titan, Troll, Uruk, Vipyr, Werewolf and Xodar.

Average: Anakim, Devil, Elf, Gnome, Goblin, Gremlin, Hephestian, Human, Kreen, Mummy, Satyr, Selkie, Tortle, Treant, Tywimn, Vampire, Vulpin and Yaag-nesh.

Sentinel Guild Help