Minotaur


Homeworld: Welstar
Description: Long believed to be a savage race, Minotaur are in truth among the most even-tempered of creatures. The most common image of the cruel, bloodthirsty man-bull is based on poor creatures driven to madness in labyrinthine prisons. Whatever the source, these falsehoods have lowered the Minotaur to the status of 'monster' and they have suffered cruel persecution as a result. Despite their placid natures, an enraged Minotaur is a force to be reckoned with. In battle, a Minotaur becomes an unstoppable juggernaut of rock-hard muscle and deadly steel. Minotaur warriors prefer great axes, heavy longswords and massive mauls, since these weapons make the best use of the Minotaur's powerful arms and shoulders. Even female Minotaurs may be found on a battlefield when the cause is deemed worthy.
Morrin leads the Minotaur race.
Stat Potential
Str: excellent
Agi: high
Dex: horrible
Con: unsurpassable
Int: moderate
Wis: horrible
Per: excellent
Cha: bad
Siz: 8'0"
Weight: 109 kg
Metarace: Classical

Maximum Age: 250 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: moderate
Natural Weapons: good
Experience Rate: 95%
Skill Maximum: 90%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 80%
Heartbeat: average
Vision: light and dark conditions
General_combat Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs and a tail[bulk: quite].
Advantages: enhanced olfactory sense, gets horns attack, is horned and very high stun resistance.
Disadvantages: half exp if evil.
Miscellaneous: animal and natural terrain: caverns.
Resistances and Vulnerabilities: Takes 50% more disintegration damage, 50% more harm damage and 10% less illusion damage.
Immune to: physical diseases
Disease Susceptibility: 100% to mental diseases
Damage Regeneration: excellent
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: mlab, mlower, mred and msteam.
Commands: csniff and inspiration.
Good Guild Matches: fighter, jomsviking, paladin, ranger and sentinel.
Average Guild Matches: abjurer, assassin, druid, monk, psionicist and templar.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, mage, merchant and necromancer.
Size Comparison (vs Human):