The Dragonslayer Guild
 

The power of the dragons on Sosel has not gone unnoticed. Physically stronger and more powerful than most of the other races, Dragonslayers have come about in fear of dragons taking over other planets. Culled from those who have lost loved ones to dragon attacks, Dragonslayers are fearless warriors who think nothing of charging a 200 ton beast and aiming for a three inch wide gap in its scales with a huge two-handed sword. Some people call them crazy, other call them heroes. Most dragons, even good ones, kill them on sight.

This is a non-magical guild.

Guild choices for: Dragonslayer
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Expert harpoonist
                                                +-Halberdier colonel
                                                +-Halberdier general
                                                +-Halberdier lieutenant
                                                +-Halberdier major
                                                +-Halberdier private
                                                +-Halberdier sergeant
                                                +-Hoplite colonel
                                                +-Hoplite general
                                                +-Hoplite lieutenant
                                                +-Hoplite major
                                                +-Hoplite private
                                                +-Hoplite sergeant
                                                +-Huntsman junior
                                                +-Huntsman master
                                                +-Huntsman novice
                                                +-Huntsman senior
                                                +-Master harpoonist
                                                +-Myrmidon colonel
                                                +-Myrmidon general
                                                +-Myrmidon lieutenant
                                                +-Myrmidon major
                                                +-Myrmidon private
                                                +-Myrmidon sergeant
                                                +-Novice harpoonist
                                                +-Specksioneer
                                                +-Warlord colonel
                                                +-Warlord general
                                                +-Warlord lieutenant
                                                +-Warlord major
                                                +-Warlord private
                                                +-Warlord sergeant

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 consider monster
bow
axe
large throwing
broad blade
   
2 targetting
archery
first aid
   
3 forestry
launching
critical aim
   
4 swim
ground survey
thin blade
   
5 polearm
tracking
   
6 scouting
   
7 travelling
   
8 fletching
ground dragon
shield ram
   
9 breach dragon defenses
   
10 hunting
reflect dragon breath
taxidermy
   
11 hiking
dragon breath stun
   
12 fearlessness
dazzle dragon
   
13 deadeye
dragon strike
   
14 crafting
mountaineering
enhance targetting
dragonslaying
   

Stat Potentiallittle dexterity, little perception, little strength and little constitution
Point Max Potentialsmall endurance points and more hit points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentialaverage bonus to the general combat skill category and average bonus to the armed combat skill category