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Dhampir |
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Homeworld: Crypt
Description: Dhampir are the offspring of a Vampire and a Human woman. They have the strength, agility and senses of a vampire, but they also inherit the thirst of their progenitors. During their brief lives they make every effort to destroy undead. Referred to as Daywalkers, vampires hate and fear these half-vampires.
Quackbeam leads the Dhampir race.
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Stat Potential |
Str: | average |
Agi: | average |
Dex: | average |
Con: | average |
Int: | moderate |
Wis: | moderate |
Per: | average |
Cha: | moderate |
Siz: | 6'0" |
Weight: | 61 kg |
Metarace: Nightbreed
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| Maximum Age: 19 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 90%
Skill Maximum: 90%
Hermetic Spell Maximum: 60%
Spiritual Spell Maximum: 90%
Heartbeat: rapid
Vision: light, dark and ultra dark conditions
Spiritual Holy Spell Bonus: 5%
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Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: enhanced hearing, enhanced olfactory sense, gets dhampir rage attack and infravision.
Disadvantages: half exp if evil.
Miscellaneous: natural terrain: none.
Resistances and Vulnerabilities: Takes 10% more fire damage and 10% more holy damage.
| Disease Susceptibility: 100% to mental diseases
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Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: dglower, dponder, dpower, dsigh and
dundead.
Commands: suck.
Good Guild Matches: abjurer, druid, psionicist and templar.
Average Guild Matches: assassin and paladin.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, ranger and sentinel.
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Size Comparison (vs Human):
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