1) What is the purpose of bulk? The bulk system was created to limit the creation of super combos. Rather then making it so that one guild can't wear a certain bulk type while others can, a system was created to hinder one's percentages in skills and spells while wearing overly bulky equipment. The bulk of equipment is determined simply by looking at it [help look]. The maximum level of bulk wearable on a given slot is determined by race, as is how many of those slots are available. The brow, eye, amulet, brooch, wrist, and finger slots (if present) can only wear "not bulky" equipment, regardless of race. There are five levels of bulk: Bulk Scale in Increasing Order ------------------------------ not bulky (applies only to the slots mentioned above) minimally bulky somewhat bulky quite bulky very bulky Equipment can also be targeted by the scale above. (i.e. drop all bulk very bulky) 2) What are bulk limitations for spells? Each guild is assigned a bulk limit for hermetic and spiritual spells. Effective percentage with those spells decreases while equipment of higher bulk is worn. Your primary guild determines this limit. *SPECIAL NOTE FOR DUAL PRIMARY WISH* The lowest bulk limit of both primary guilds applies to both hermetic and spiritual spells. ------------------------------------------------------- Guild | Hermetic Bulk Limit | Spiritual Bulk Limit ------------------------------------------------------- Abjurer | Minimal | Minimal Alchemist | Somewhat | Minimal Assassin | Somewhat | Somewhat Bard | Quite | Somewhat Biomancer | Minimal | Minimal Cultist | Minimal | Quite Druid | Minimal | Somewhat Fallen | Minimal | Very Fighter | Minimal | Quite Jomsviking | Minimal | Quite Mage | Minimal | Minimal Merchant | Quite | Minimal Monk | Minimal | Minimal Necromancer| Minimal | Minimal Paladin | Minimal | Very Psionicist | Minimal | Somewhat Ranger | Somewhat | Very Sentinel | Quite | Quite Templar | Minimal | Quite 3) What are bulk limitations for skills? Most skill categories are separate from the bulk limitations of your primary guild. Effective percentage with skills decreases while equipment of higher bulk is worn. ----------------------------------------------- Skill Category | Skill Bulk Limit ----------------------------------------------- Arcane | Same as Hermetic Bulk Limit Armed Combat | Very Bardic | Quite Biomantic | Same as Hermetic Bulk Limit General Combat | Very Healing | Quite Law | Very Light Combat | Somewhat Mercantile | Quite Nature | Somewhat Necromantic | Somewhat Ranged Combat | Quite Religious | Same as Spiritual Bulk Limit Stealth | Somewhat Unarmed Combat | Minimal 4) How much of an effect does bulk have? The bulk penalty is 4% per slot per level of bulk beyond the limit. Note that although there is a penalty for wearing more bulk than allowed, there is no bonus for wearing less bulk than allowed. Bulk Difference | Penalty ----------------|------------- 3 | 12% per slot 2 | 8% per slot 1 | 4% per slot One can assign a number to each bulk value, considering minimal as 1, somewhat as 2, quite as 3, and very as 4. The penalty to a given skill or spell from wearing a too-bulky item is then: ((item bulk) - (allowed bulk)) * (slots covered by item) * 4% Skill example: "Dodge" is a "light combat" skill. While wearing a very bulky breastplate covering your upper torso and lower torso, you would suffer a 16% penalty to the "dodge" skill. ((bulk 4 item) - (bulk 2 allowed)) * (2 slots) * 4% = 16% penalty Spell example: Bulk allowed for spells is determined by your primary guild, so the penalty depends on the primary guild(s) of the caster - even if two guilds get the same spell they may not have the same bulk restrictions. Both mages and merchants get the "magic missile" hermetic spell, but merchants have a hermetic bulk limit of "quite bulky" while mages have a hermetic bulk limit of "minimally bulky". If trying to cast the spell while wearing a "quite bulky" helmet covering their head, the mage would suffer an 8% penalty while the merchant would have no penalty at all. Note that since dual-primaries take the lowest limit of their two primary guilds, a dual-primary mage-merchant would suffer an 8% penalty. Mage: ((Bulk 3 item) - (bulk 1 allowed)) * (1 slot) * 4% = 8% penalty Merchant: ((Bulk 3 item) - (bulk 3 allowed)) * (1 slot) * 4% = 0% penalty |