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Irrdu |
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Homeworld: Wysoom
Description: The youngest of the Jotun, the Irrdu are the direct descendants of the Titan race. While not particularly large in stature, they are the inheritors of a vast wealth of knowledge, of the Runekeys, and the civilization of Wysoom. Deeply devoted to the Titan cause, the Irrdu can be thought of as half-Titans, possessing an unearthly presence that hints at a touch of the divine. They are obsessed with recovering the lost remnants of Atlantis, which lies at the bottom of the Wysoomian Sea.
Threbus leads the Irrdu race.
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Stat Potential |
Str: | moderate |
Agi: | average |
Dex: | average |
Con: | moderate |
Int: | moderate |
Wis: | good |
Per: | moderate |
Cha: | moderate |
Siz: | 6'0" |
Weight: | 53 kg |
Metarace: Jotun
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| Maximum Age: immortal
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 90%
Skill Maximum: 90%
Hermetic Spell Maximum: 30%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: light and ultra light conditions
Spiritual Psionic Spell Bonus: 5%
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Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: none.
Disadvantages: half exp if evil.
Miscellaneous: natural terrain: none.
Resistances and Vulnerabilities: Takes 10% more harm damage and 10% more psionic damage.
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Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: icon, ihome, imist and
isoul.
Commands: runekey.
Good Guild Matches: abjurer, druid, psionicist and templar.
Average Guild Matches: assassin, jomsviking and paladin.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, fighter, mage, merchant, monk, necromancer, ranger and sentinel.
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Size Comparison (vs Human):
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