Irrdu


Homeworld: Wysoom
Description: The youngest of the Jotun, the Irrdu are the direct descendants of the Titan race. While not particularly large in stature, they are the inheritors of a vast wealth of knowledge, of the Runekeys, and the civilization of Wysoom. Deeply devoted to the Titan cause, the Irrdu can be thought of as half-Titans, possessing an unearthly presence that hints at a touch of the divine. They are obsessed with recovering the lost remnants of Atlantis, which lies at the bottom of the Wysoomian Sea.
Threbus leads the Irrdu race.
Stat Potential
Str: moderate
Agi: average
Dex: average
Con: moderate
Int: moderate
Wis: good
Per: moderate
Cha: moderate
Siz: 6'0"
Weight: 53 kg
Metarace: Jotun

Maximum Age: immortal
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 90%
Skill Maximum: 90%
Hermetic Spell Maximum: 30%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: light and ultra light conditions
Spiritual Psionic Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: none.
Disadvantages: half exp if evil.
Miscellaneous: natural terrain: none.
Resistances and Vulnerabilities: Takes 10% more harm damage and 10% more psionic damage.
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: icon, ihome, imist and isoul.
Commands: runekey.
Good Guild Matches: abjurer, druid, psionicist and templar.
Average Guild Matches: assassin, jomsviking and paladin.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, fighter, mage, merchant, monk, necromancer, ranger and sentinel.
Size Comparison (vs Human):