Dwarf


Homeworld: Crypt
Description: Dwarves are hardy warriors who once populated Crypt in large numbers. Since the fall of the Dwarven city known as Vulcan in a volcanic explosion, the Dwarves have been scattered to the six planets. Most notable is the Raklish clan, still thriving despite the death of King Raklish himself. Armorers, craftsmen and warriors, the short, stocky Dwarves are a tenacious race that does not give up easily despite the worst hardships.
Sour leads the Dwarf race.
Stat Potential
Str: average
Agi: horrible
Dex: moderate
Con: excellent
Int: low
Wis: average
Per: moderate
Cha: low
Siz: 4'0"
Weight: 82 kg

Maximum Age: 300 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 81%
Skill Maximum: 100%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 100%
Heartbeat: rapid
Vision: light, dark and ultra dark conditions
Mercantile Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, infravision, trap detection and very high stun resistance.
Disadvantages: agoraphobia, hydrophobia and large appetite.
Miscellaneous: natural terrain: mountains.
Resistances and Vulnerabilities: Takes 20% less disintegration damage.
Immune to: physical diseases
Damage Regeneration: average
Mana Regeneration: poor
Endurance Regeneration: excellent
Emotes: dbeard, dgleam, dknee, dlong and dstubborn.
Commands: dchant and drepair.
Good Guild Matches: assassin, cultist, fallen, paladin, psionicist, ranger, sentinel and templar.
Average Guild Matches: abjurer, druid, fighter, jomsviking and monk.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant and necromancer.
Size Comparison (vs Human):