Travelling has led the Merchant Guild since Mar 25, 2024 8:59
Rando has championed the Merchant Guild since Feb 10, 2024 11:24
No one has mentored the Merchant Guild since Mar 18, 2024 9:49
Merchants form guilds on some planets and caravans on others. They always travel in company and pride themselves on being matter-of-fact. They should be consulted when choosing a rare gift for one's beloved, or raising a ransom for one's liege lord. Merchants drive hard bargains yet can often be satisfied with a grant of charter or a court appointment for a son or daughter. Merchants are obese, have large families, and endow almshouses. They enjoy banquets of great length and hearty food, court politics, fine woolen and fur garments, and drink porter wine. These individuals form one of the most powerful groups on any world. They control the money, and when money talks, many ears listen. This guild uses Hermetic magic.
Hermetic Bulk: Quite
Spiritual Bulk: Minimal
Guild choices for: Merchant
Primary Secondary Tertiary
------- --------- --------
Alchemist>-----\
\
Assassin>------\ \
\ \
Bard>----------\ \ \ +-Antiquarian
\ \ \ +-Bounty hunter
Biomancer>-----\ \ \ \ +-Chovihani
\ \ \ \ +-Enochian
Cultist>-------\ \ \ \ \+-Geomancer
\ \ \ \ +-Illusionist
<Merchant-|
/ / / / +-Kuznya
Mage>----------/ / / / /+-Merchant council
/ / / / +-Sharpshooter
Necromancer>---/ / / / +-Squire
/ / / +-Telemancer
Ranger>--------/ / /
/ /
Sentinel>------/ /
/
Templar>-------/
Stat Potential | small dexterity, little perception, little charisma, little intelligence and tiny wisdom |
Point Max Potential | small endurance points, small hit points and small spell points |
Regen Potential | small spell point regeneration, little hit point regeneration and small endurance point regeneration |
Category Potential | little bonus to the enchantment hermetic spell category, little bonus to the conjuration hermetic spell category, little bonus to the arcane skill category and little bonus to the mercantile skill category |
Merchant Race Suggestions |
Criteria: . Good: Atomy, Boelir, Changeling, Elf, Gnome, Goblin, Gremlin, Hephestian, Human, Jinn, Kanku, Kreen, Leprechaun, Mummy, Myconoid, Satyr, Tortle, Vampire and Vulpin. Average: Arcanus, Argus, Centaur, Dragon, Drensieqi, Gargoyle, Suula and Titan. |
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