The Biomancer Guild
 


Sheeplet has led the Biomancer Guild since Mar 22, 2024 17:50
No one has championed the Biomancer Guild since Jul 7, 2023 15:53
Sheeplet has mentored the Biomancer Guild since Mar 22, 2024 17:50

Biomancers have a great interest in the body and curative medicine. The biomancer exhibits a fascination with life and death that borders on obsession. Casual acquaintances may consider her cold or hostile, but those who befriend the biomancer may come to know her as a caring, complex individual whose emotions run deep. The biomancer can be a valued and trustworthy companion. Biomancers are unshakable in their determination to confront and extinguish evil and will join like- minded individuals to undertake these types of missions. Not only do biomancers wield unmatched power, their familiarity with life and death makes them virtually fearless. On the other hand, a biomancer, much to a leader's chagrin, does not always follow orders automatically; a biomancer who disagress with her party's strategy may simply strike out on her own.

This guild uses Hermetic magic.
Hermetic Bulk: Minimal
Spiritual Bulk: Minimal

Guild choices for: Biomancer
Primary                 Secondary               Tertiary
-------                 ---------               --------
Abjurer>-------\                                
                \                               
Alchemist>-----\ \                              
                \ \                             
Druid>---------\ \ \                            
                \ \ \   +-Cleric                
Mage>----------\ \ \ \  +-Lifemaster            
                \ \ \ \ +-Shaman                
             <Biomancer-|                       
                / / / / +-Telemancer            
Merchant>------/ / / /  +-Toximancer            
                / / /                           
Monk>----------/ / /                            
                / /                             
Psionicist>----/ /                              
                /                               
Templar>-------/                                

Prevented from joining: Necromancer

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
consider humanoid
diagnostics
dagger
cure light wounds
 
2 first aid
light
summon scalpel
 
3 staff
surgical strike
darkness
 
4 autopsy
mana save
cure minor wounds
 
5   restore
minor distant heal
ward of health
 
6 essence eye
mirror image
weaken poison
 
7   cure serious wounds
sanitize
solidity
 
8   venemum
satiate person
shelter
 
9 mix elixir
diagnose
assist
create charm
anatomy
   
10 cautery
cupping
prognostics
   
11   remove scar
youth
remove poison
 
12   cure major wounds
morbus
lesser party heal
 
13 phlebotomy
toxicum
 
14   minor choler
minor sanguine
major distant heal
minor melancholy
 
15 quick chant
damage wards
poison immunity
minor phlegm
thin blade weapon restriction
16   healing circle
iron will
heal
 
17 surgery
niteris
major melancholy
major poison resistance
 
18 examine
major disintegration resistance
remove exhaustion
cure disease
 
19 brain surgery
cicutum
greater party heal
 
20 physiology
major choler
major sanguine
major phlegm
greater heal
 

Stat Potentialtiny dexterity, little perception, little constitution, little intelligence and small wisdom
Point Max Potentiallittle endurance points, small hit points and average spell points
Regen Potentialaverage spell point regeneration, small hit point regeneration and little endurance point regeneration
Category Potentialsmall bonus to the healing skill category, small bonus to the alteration hermetic spell category and small bonus to the healing hermetic spell category

Biomancer Race Suggestions

Criteria: .

Good: Arcanus, Atomy, Boelir, Drensieqi, Elf, Gnome, Goblin, Gremlin, Human, Kanku, Leprechaun, Satyr, Tortle and Vulpin.

Average: Centaur, Changeling, Dragon, Gargoyle, Hephestian, Jinn, Kreen, Mummy, Myconoid, Titan and Vampire.

Biomancer Guild Help