Vipyr


Homeworld: Sosel
Description: A vicious and scheming people from deep within the depths of Sosel, the Vipyr race worships and fears the dinosaurs that truly rule Sosel. A bloodthirsty people, Vipyrs recognize that their race is on the decline. Their solution to all problems: sacrifices! The Vipyrs increase the number of sacrifices with greater ferocity and desperation with each generation, believing that only when the dinosaur-demons they worship are satiated will their race be restored to its once great glory.
Stat Potential
Str: high
Agi: low
Dex: low
Con: average
Int: moderate
Wis: moderate
Per: good
Cha: horrible
Siz: 7'6"
Weight: 65 kg
Metarace: Elder

Maximum Age: immortal
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: good
Natural Weapons: weak
Experience Rate: 93%
Skill Maximum: 90%
Hermetic Spell Maximum: 60%
Spiritual Spell Maximum: 80%
Heartbeat: average
Vision: light and dark conditions

Slots: a brow, a head[bulk: minimal], two eyes, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs, two feet and a tail.
Advantages: enhanced olfactory sense, gets tail attack, infravision, see invisible and trap detection.
Disadvantages: half exp if good.
Miscellaneous: animal, natural terrain: rain forest and speaks with a lisp.
Resistances and Vulnerabilities: Takes 75% more cold damage and 10% less poison damage.
Disease Carrier: mental diseases
Damage Regeneration: moderate
Mana Regeneration: average
Endurance Regeneration: moderate
Emotes: vfang, vhiss, vhood, vitail and vsac.
Commands: constrict and ybite.
Good Guild Matches: assassin, fallen, fighter, jomsviking, monk, ranger and sentinel.
Average Guild Matches: abjurer, cultist, druid and psionicist.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant, necromancer, paladin and templar.
Size Comparison (vs Human):