Evil resurrection
 
Casting time: 4 roundsSpell cost: 250
Spell level: 16Spell category: conjuration
Affecting stats: wis
Offensive: No Location: Anywhere
Target: playertarget Range: distant
Components: VS
Alignment: Must be Evil.

Description: This spell allows a cultist to use his dark powers to return a character to life, in return for a blood contract (help contract). The ghost must accept the resurrection before this spell can be cast, and the cultist cannot be in a teleprotected area. The experience penalty reduced by an evil resurrection depends on two things: the power of the blood contract, and the ghost's devotion to evil. Note, however, that even an 'angelic' aligned character accepting a 0% contract saves more than he would by praying--he just takes a bigger penalty than a 'diabolical' character or one who accepts with a 100% contract. Non-newbies must be in the Judgement Fields' Pit in order to accept evil resurrection. The final cost of this spell depends on the number of hit points granted to the contractee upon returning to life. The contract can involve a swap of a certain ability or statistic, determined by the cultist on casting. These swaps include: hp, sp, ep, hunger, location, poison, scar, disease, and status. Contracts can be collected at any time. Accept syntax: accept evil resurrection from [cultist] at [percentage]
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