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Action Duration: 3
Endurance cost: 1
Affecting stats: con
Resisting stats:
Skill Category: religious
Skill Level: 9
Skill Type: Non combat
Skill Targetting: object
Location: anywhere
Description:
This skill is used by hardy inviduals when you 'hold
your liquor'. Jomsvikings especially use this skill to
'psyche them up' for combat, restoring them to full
strength. It heals endurance points, and will make
the user drunk, but not nearly as much if the drinker
drank without this skill. Failing this skill still
causes the user to get drunk - he merely doesn't get
the endurance points.
Skill Usage |
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