Berserkers are fearsome warriors who, in the heat of battle, tap powerful but dangerously unpredictable battle lusts. These wild passions liken them to savage beasts. While they are often loyal, trustworthy, and noble, berserkers have a wild and willful nature that leaves them always unpredictable. This is a non-magical guild.
Guild choices for: Berserker
Primary Secondary Tertiary
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+-Brute squad colonel
+-Brute squad general
+-Brute squad lieutenant
+-Brute squad major
+-Brute squad private
+-Brute squad sergeant
+-Ghost apprentice
+-Ghost elite
+-Ghost initiate
+-Ghost master
+-Ghost novice
+-Ghost veteran
+-Hoplite colonel
+-Hoplite general
+-Hoplite lieutenant
+-Hoplite major
+-Hoplite private
+-Hoplite sergeant
+-Myrmidon colonel
+-Myrmidon general
+-Myrmidon lieutenant
+-Myrmidon major
+-Myrmidon private
+-Myrmidon sergeant
+-Pugilist bantamweight
+-Pugilist cruiserweight
+-Pugilist featherweight
+-Pugilist flyweight
+-Pugilist heavyweight
+-Pugilist welterweight
+-Warlord colonel
+-Warlord general
+-Warlord lieutenant
+-Warlord major
+-Warlord private
+-Warlord sergeant
Stat Potential | tiny dexterity, little perception, little strength, little agility and little constitution |
Point Max Potential | small endurance points and more hit points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | average bonus to the general combat skill category and average bonus to the armed combat skill category |
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