The Berserker Guild
 

Berserkers are fearsome warriors who, in the heat of battle, tap powerful but dangerously unpredictable battle lusts. These wild passions liken them to savage beasts. While they are often loyal, trustworthy, and noble, berserkers have a wild and willful nature that leaves them always unpredictable.

This is a non-magical guild.

Guild choices for: Berserker
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Brute squad colonel
                                                +-Brute squad general
                                                +-Brute squad lieutenant
                                                +-Brute squad major
                                                +-Brute squad private
                                                +-Brute squad sergeant
                                                +-Ghost apprentice
                                                +-Ghost elite
                                                +-Ghost initiate
                                                +-Ghost master
                                                +-Ghost novice
                                                +-Ghost veteran
                                                +-Hoplite colonel
                                                +-Hoplite general
                                                +-Hoplite lieutenant
                                                +-Hoplite major
                                                +-Hoplite private
                                                +-Hoplite sergeant
                                                +-Myrmidon colonel
                                                +-Myrmidon general
                                                +-Myrmidon lieutenant
                                                +-Myrmidon major
                                                +-Myrmidon private
                                                +-Myrmidon sergeant
                                                +-Pugilist bantamweight
                                                +-Pugilist cruiserweight
                                                +-Pugilist featherweight
                                                +-Pugilist flyweight
                                                +-Pugilist heavyweight
                                                +-Pugilist welterweight
                                                +-Warlord colonel
                                                +-Warlord general
                                                +-Warlord lieutenant
                                                +-Warlord major
                                                +-Warlord private
                                                +-Warlord sergeant

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 crude weaponsmithing
brawling
broad blade
bite
bludgeon
   
2 axe
navigation
choke
   
3 forestry
medium throwing
memorize
   
4 hiking
hurling
ground survey
   
5 targetting
cleave
infamy
   
6 slash
tracking
   
7 headbutt
fylgjal
travelling
   
8 fire building
   
9 notch blade
camping
snow survival
   
10 double hit
sharpen blade
   
11 hunting
fishing
axe sweep
   
12 eat raw flesh
ambidexterity
   
13 dirty tricks
fearlessness
mountaineering
   
14 melee endurance
berserk
howling rage
intimidation
alertness
   

Stat Potentialtiny dexterity, little perception, little strength, little agility and little constitution
Point Max Potentialsmall endurance points and more hit points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentialaverage bonus to the general combat skill category and average bonus to the armed combat skill category