The barbarian guild makes men and women into brutal warriors of force and strength. The warriors are given further training in the 'art of bludgeoning' as they like to call their handywork. The use of axes is also studied. Barbarians are renowned in all the lands for their brute strength and violent outbursts, and can often be seen looting and pillaging in abandon. This is a non-magical guild.
Guild choices for: Barbarian
Primary Secondary Tertiary
------- --------- --------
+-Axe hurling artist
+-Axe hurling expert
+-Axe hurling master
+-Axe hurling novice
+-Brute squad colonel
+-Brute squad general
+-Brute squad lieutenant
+-Brute squad major
+-Brute squad private
+-Brute squad sergeant
+-Dervish
+-Expert harpoonist
+-Ghost apprentice
+-Ghost elite
+-Ghost initiate
+-Ghost master
+-Ghost novice
+-Ghost veteran
+-Hoplite colonel
+-Hoplite general
+-Hoplite lieutenant
+-Hoplite major
+-Hoplite private
+-Hoplite sergeant
+-Master harpoonist
+-Novice harpoonist
+-Pugilist bantamweight
+-Pugilist cruiserweight
+-Pugilist featherweight
+-Pugilist flyweight
+-Pugilist heavyweight
+-Pugilist welterweight
+-Specksioneer
+-Warlord colonel
+-Warlord general
+-Warlord lieutenant
+-Warlord major
+-Warlord private
+-Warlord sergeant
Stat Potential | tiny dexterity, little perception, little strength, little agility and little constitution |
Point Max Potential | small endurance points and more hit points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | average bonus to the nature skill category and average bonus to the armed combat skill category |
|