The Barbarian Guild
 

The barbarian guild makes men and women into brutal warriors of force and strength. The warriors are given further training in the 'art of bludgeoning' as they like to call their handywork. The use of axes is also studied. Barbarians are renowned in all the lands for their brute strength and violent outbursts, and can often be seen looting and pillaging in abandon.

This is a non-magical guild.

Guild choices for: Barbarian
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Axe hurling artist
                                                +-Axe hurling expert
                                                +-Axe hurling master
                                                +-Axe hurling novice
                                                +-Brute squad colonel
                                                +-Brute squad general
                                                +-Brute squad lieutenant
                                                +-Brute squad major
                                                +-Brute squad private
                                                +-Brute squad sergeant
                                                +-Dervish
                                                +-Expert harpoonist
                                                +-Ghost apprentice
                                                +-Ghost elite
                                                +-Ghost initiate
                                                +-Ghost master
                                                +-Ghost novice
                                                +-Ghost veteran
                                                +-Hoplite colonel
                                                +-Hoplite general
                                                +-Hoplite lieutenant
                                                +-Hoplite major
                                                +-Hoplite private
                                                +-Hoplite sergeant
                                                +-Master harpoonist
                                                +-Novice harpoonist
                                                +-Pugilist bantamweight
                                                +-Pugilist cruiserweight
                                                +-Pugilist featherweight
                                                +-Pugilist flyweight
                                                +-Pugilist heavyweight
                                                +-Pugilist welterweight
                                                +-Specksioneer
                                                +-Warlord colonel
                                                +-Warlord general
                                                +-Warlord lieutenant
                                                +-Warlord major
                                                +-Warlord private
                                                +-Warlord sergeant

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 crude weaponsmithing
consider natural
axe
medium throwing
bludgeon
   
2 brawling
navigation
large throwing
   
3 forestry
hurling
memorize
   
4 foraging
swim
ground survey
   
5 launching
cooking
hear noises
   
6 skinning
cleave
desert survival
   
7 scouting
travelling
bellow
   
8 headbutt
fire building
slash
   
9 remedy
camping
snow survival
targetting
barbarian leadership
   
10 hunting
crude clothesmaking
wilderness survival
   
11 double hit
light sleeping
axe sweep
   
12 tanning
fearlessness
ambidexterity
   
13 animal lore
snares
intimidation
   
14 summon horde
forced march
meat stripping
battle cry
alertness
   

Stat Potentialtiny dexterity, little perception, little strength, little agility and little constitution
Point Max Potentialsmall endurance points and more hit points
Regen Potentialaverage hit point regeneration and average endurance point regeneration
Category Potentialaverage bonus to the nature skill category and average bonus to the armed combat skill category