As elites, Ghosts learn to take advantage of their newfound maneuverability to gain a small edge in retaliating against their opponents. An elite learns quickly that every blow you manage to to step away from is potentially just one more chance for them to land a strike of their own. This is a non-magical guild.
Full member of all of the following: Ghost veteran
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
deceptive feint
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Stat Potential | small dexterity, tiny perception, tiny strength, little agility, little constitution and tiny wisdom |
Point Max Potential | many hit points, tiny endurance points and tiny spell points |
Regen Potential | little spell point regeneration, average hit point regeneration and small endurance point regeneration |
Category Potential | average bonus to the light combat skill category, little bonus to the general combat skill category and little bonus to the stealth skill category |
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