Upon becoming veterans, Ghosts have shown to have mastered the defensive aspects of their training and are ready to focus more wholly on offense. The first lesson they must learn is one of advanced planning: More than just jumping away from an attack, maneuvering becomes, for the veteran, the art of jumping to the place from which you will strike next. Veterans learn to turn this key distinction wholly to their advantage. This is a non-magical guild.
Full member of all of the following: Ghost novice
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
critical maneuvers
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Stat Potential | little dexterity, little strength, small agility and small constitution |
Point Max Potential | small endurance points and average hit points |
Regen Potential | average hit point regeneration and average endurance point regeneration |
Category Potential | average bonus to the light combat skill category, little bonus to the general combat skill category and little bonus to the stealth skill category |
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