Novice Ghosts are those who begin to delve into the core of what being a Ghost is really about: avoidance. Ghosts get their name from their uncanny ability to avoid an opponent's strikes, leading some to believe they are fighting phantasms or spirits, rather flesh and blood opponents. The goal of the novice is simply to maximize that effect. This is a non-magical guild.
Full member of all of the following: Ghost apprentice
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
  |
  |
|
2 |
  |
  |
|
3 |
  |
  |
|
4 |
  |
  |
|
5 |
  |
  |
|
6 |
  |
  |
|
7 |
  |
  |
|
8 |
  |
  |
|
9 |
blade dancer
|
  |
|
Stat Potential | little dexterity, tiny perception, small strength, little agility and little constitution |
Point Max Potential | small endurance points and more hit points |
Regen Potential | many hit point regeneration and tiny endurance point regeneration |
Category Potential | average bonus to the light combat skill category, little bonus to the general combat skill category and little bonus to the stealth skill category |
|