As apprentices, Ghosts learn the value of exploiting weaknesses, advance planning and of making every possible advantage count. Rather than train in general techniques, Ghosts at this stage learn how to apply their existing knowledge of certain opponents and situations to the maximum level. This is a non-magical guild.
Full member of all of the following: Ghost initiate
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
knack for killing
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Stat Potential | little dexterity, tiny perception, little agility and average constitution |
Point Max Potential | little endurance points and many hit points |
Regen Potential | many hit point regeneration and little endurance point regeneration |
Category Potential | average bonus to the light combat skill category, little bonus to the general combat skill category and little bonus to the stealth skill category |
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