As initiates, Ghosts train in the most basic of all principles of melee combat: balance. With their training, they learn to avoid favoring one hand over the other or letting their ferocity diminish over successive strikes. Initiates hone their accuracy, laying the foundation for those techniques which are to come. This is a non-magical guild.
Prevented from joining: Shadow of man
Full member of one of the following: Bandit, Barbarian, Berserker, Fedayeen, Gladiator, Ninja, Swashbuckler or Thuggee
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
precise maneuvers
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Stat Potential | little dexterity, tiny perception, little agility and average constitution |
Point Max Potential | tiny endurance points and many hit points |
Regen Potential | more hit point regeneration and small endurance point regeneration |
Category Potential | average bonus to the light combat skill category, little bonus to the general combat skill category and little bonus to the stealth skill category |
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