The Ghost initiate Guild
 

As initiates, Ghosts train in the most basic of all principles of melee combat: balance. With their training, they learn to avoid favoring one hand over the other or letting their ferocity diminish over successive strikes. Initiates hone their accuracy, laying the foundation for those techniques which are to come.

This is a non-magical guild.


Prevented from joining: Shadow of man

Full member of one of the following: Bandit, Barbarian, Berserker, Fedayeen, Gladiator, Ninja, Swashbuckler or Thuggee

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1      
2      
3      
4      
5      
6      
7      
8      
9 precise maneuvers
   

Stat Potentiallittle dexterity, tiny perception, little agility and average constitution
Point Max Potentialtiny endurance points and many hit points
Regen Potentialmore hit point regeneration and small endurance point regeneration
Category Potentialaverage bonus to the light combat skill category, little bonus to the general combat skill category and little bonus to the stealth skill category