Poltergeist


Homeworld: Perdow
Description: Poltergeist are the remains of ghosts who have tarried past their time, escaping the gaze of Zaraklyn in the pursuit of goals they can no longer hope to fulfill and which they have mostly long-since forgotten. Amorphous beings and not-infrequently mad, poltergeist are said to possess immense power and limited perspective. While some are capable of toppling kingdoms and vanquishing armies, this has never yet transpired. Instead, the average poltergeist typically uses his or her powers for little more than practical jokes and mayhem, focusing their efforts on individuals or places rather than worlds or kingdoms. Some are malicious, tormenting random souls for their own amusement, while others seek a more righteous cause, warning the living of evil intents or bringing evildoers to justice through indirect means. Though poltergeists as adventurers are capable of using gear, they more "possess" suits of clothes or armor, rather than wearing them in the traditional sense, causing them to hover along with them wherever they travel. Likewise, the weapons of a poltergeist are more often seen floating at their side than gripped in anything remotely resembling a corporeal limb, and they have been known to manipulate up to four such objects at any one time.
Froggy leads the Poltergeist race.
Stat Potential
Str: average
Agi: low
Dex: poor
Con: horrible
Int: unsurpassable
Wis: average
Per: high
Cha: horrible
Siz: 3'4"
Weight: 4 kg
Metarace: Unliving

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: four
Natural Armor: weak
Natural Weapons: extremely poor
Experience Rate: 53%
Skill Maximum: 95%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 90%
Heartbeat: very rapid
Vision: dark and ultra dark conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, does not need food, does not need to breathe, escape death, flight, infravision, lucky, mindsight, poison immunity, see invisible and see magic.
Disadvantages: cannot eat, cannot rest, cannot ride mounts, cannot sleep, regen only in dark and uses telekinesis.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, corpse always rises, natural terrain: wasteland, speaks in ghost puns and unliving.
Resistances and Vulnerabilities: Takes 20% less asphyxiation damage, 25% more holy damage, 10% less illusion damage, 20% less poison damage and 20% less unholy damage.
Immune to: physical and magical diseases
Disease Susceptibility: 100% to mental diseases
Damage Regeneration: moderate
Mana Regeneration: excellent
Endurance Regeneration: excellent
Emotes: pbleed, plaugh, preflect, pscrawl, pscream and pthreaten.
Commands: pexpand and rhome.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):