The Merchant Council was formed by a group of wealthy and powerful merchants. It wields a surprising amount of power that it exerts by pulling financial strings behind closed doors. The original members of the council managed to secure exclusive rights to ply trade between the great cities of the Retroverse. They hold onto this indulgence with a death grip. This guild uses Hermetic magic.
Guild choices for: Merchant_council
Primary Secondary Tertiary
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+-Equipment safeguard
+-Equipment safehands
+-Expert crossbowman
+-Gem cutters
+-Gem polishers
+-Legendary crossbowman
+-Master crossbowman
+-Novice crossbowman
+-Salesman
Full member of one of the following: Merchant
Stat Potential | little dexterity, little perception, little charisma and little intelligence |
Point Max Potential | little endurance points, little hit points and average spell points |
Regen Potential | average spell point regeneration, little hit point regeneration and little endurance point regeneration |
Category Potential | average bonus to the conjuration hermetic spell category and average bonus to the mercantile skill category |
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