The members of this guild have spent many long years perfecting the hermetic arts required to effectively protect equipment against the insults of combat. Known as the 'Equipment Safeguards' this band of exclusive merchants are highly valued in adventuring bands for their ability to repair and protect equipment. This guild uses Hermetic magic.
Full member of one of the following: Merchant
Full member of all of the following: Equipment safehands
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
  |
  |
|
2 |
  |
  |
|
3 |
  |
  |
|
4 |
  |
  |
|
5 |
  |
  |
|
6 |
  |
  |
|
7 |
  |
  |
|
8 |
  |
  |
|
9 |
  |
protect party
|
|
Stat Potential | small dexterity, tiny strength, small perception and small intelligence |
Point Max Potential | small endurance points, little hit points and small spell points |
Regen Potential | small spell point regeneration, little hit point regeneration and small endurance point regeneration |
Category Potential | little bonus to the ranged combat skill category, little bonus to the mercantile skill category and average bonus to the conjuration hermetic spell category |
|